19 lines
371 B
GLSL
19 lines
371 B
GLSL
#version 150
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in vec2 vTexCoord;
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uniform sampler2D flame_fbo;
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uniform sampler2D light_fbo;
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out vec4 oColor;
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void main() {
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vec4 flameColor = texture(flame_fbo, vTexCoord);
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if (flameColor == vec4(0.0, 0.0, 0.0, 1.0)) {
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oColor = texture(light_fbo, vTexCoord);
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}
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else {
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oColor = mix(flameColor, texture(light_fbo, vTexCoord), 0.4);
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}
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}
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