13 lines
225 B
GLSL
13 lines
225 B
GLSL
#version 150
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in vec3 aPosition;
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in vec3 aNormal;
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in vec3 aTexcoord;
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uniform mat4 viewProjectionMatrix;
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uniform mat4 modelMatrix;
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void main() {
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gl_Position = viewProjectionMatrix * modelMatrix * vec4(aPosition, 1.0);
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}
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