17 lines
469 B
Lua
17 lines
469 B
Lua
if(triggeredDeleteRandomObject == nil) then
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triggeredDeleteRandomObject = false
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end
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function trigger(objectToChange)
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if(triggeredDeleteRandomObject == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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a = level:getObjectCount()
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rand = math.random(0, a - 1)
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level:deleteObject(rand)
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triggeredDeleteRandomObject = true
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print("deleteRandomObject")
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end
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end
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