extern
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Deleting bullet demos: 1) We don't need them. 2) They prolong the compilation process. 3) They produce weird errors on linking with the libs.
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2014-10-26 01:02:43 +02:00 |
Geometry
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Import of '003-basic-texturing'.
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2014-10-20 17:31:26 +02:00 |
Shader
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Import of '003-basic-texturing'.
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2014-10-20 17:31:26 +02:00 |
.gitignore
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Ignoring Makefile.(Mainly for my convenience)
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2014-10-20 17:45:27 +02:00 |
build.sh
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Fixing typo and wrong path in build script.
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2014-10-26 01:05:21 +02:00 |
CMakeLists.txt
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Fixing bullet lib paths.
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2014-10-26 01:01:24 +02:00 |
entity.cc
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Implemented getter.
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2014-10-31 10:36:23 +01:00 |
entity.hh
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Implemented Entity constructor.
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2014-10-30 23:30:56 +01:00 |
graphics.cc
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Restructured some elements from the graphis into the level. Now using a vector for all objects.
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2014-10-30 23:54:19 +01:00 |
graphics.hh
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Rewrote graphics to use new classes.
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2014-10-24 10:57:28 +02:00 |
level.cc
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Implemented two getters.
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2014-10-30 23:59:03 +01:00 |
level.hh
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Implemented two getters.
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2014-10-30 23:59:03 +01:00 |
light.cc
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Implemented Light Constructor.
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2014-10-30 23:32:21 +01:00 |
light.hh
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Made Entity inheritence public.
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2014-10-31 10:38:06 +01:00 |
main.cc
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Increasing default resolution.
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2014-10-20 18:18:36 +02:00 |
main.hh
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Organizing Code. (Deleted lookAt as it is available as part of GLM.)
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2014-10-20 18:16:47 +02:00 |
model.cc
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Added empty constructors to be able to define objects without instanciating them.
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2014-10-24 10:48:45 +02:00 |
model.hh
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Added empty constructors to be able to define objects without instanciating them.
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2014-10-24 10:48:45 +02:00 |
object.cc
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Added empty constructors to be able to define objects without instanciating them.
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2014-10-24 10:48:45 +02:00 |
object.hh
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Made Entity inheritence public.
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2014-10-31 10:38:06 +01:00 |
physics.hh
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Fixing include guards.
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2014-10-20 18:48:20 +02:00 |
Readme.md
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Changed Readme to something more useful.
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2014-10-20 17:13:08 +02:00 |
shader.cc
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Added empty constructors to be able to define objects without instanciating them.
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2014-10-24 10:48:45 +02:00 |
shader.hh
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Added empty constructors to be able to define objects without instanciating them.
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2014-10-24 10:48:45 +02:00 |
terrain.cc
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implemented loading of the heightmap from a png to unsigned int**
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2014-11-03 17:19:22 +01:00 |
terrain.hh
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implemented loading of the heightmap from a png to unsigned int**
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2014-11-03 17:19:22 +01:00 |
texture.cc
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Added empty constructors to be able to define objects without instanciating them.
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2014-10-24 10:48:45 +02:00 |
texture.hh
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Added empty constructors to be able to define objects without instanciating them.
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2014-10-24 10:48:45 +02:00 |