21 lines
512 B
Plaintext
21 lines
512 B
Plaintext
#version 150
|
|
|
|
uniform mat4 viewProjectionMatrix;
|
|
uniform float time;
|
|
|
|
layout(points) in;
|
|
layout(triangle_strip, max_vertices = 3) out;
|
|
|
|
void main() {
|
|
gl_Position = gl_in[0].gl_Position + viewProjectionMatrix * vec4(-0.5, 0.0, 0.0, 0.0);
|
|
EmitVertex();
|
|
|
|
gl_Position = gl_in[0].gl_Position + viewProjectionMatrix * vec4(0.5, 0.0, 0.0, 0.0);
|
|
EmitVertex();
|
|
|
|
gl_Position = gl_in[0].gl_Position + viewProjectionMatrix * vec4(0.0, 2.0 + sin(time), 0.0, 0.0);
|
|
EmitVertex();
|
|
|
|
EndPrimitive();
|
|
}
|