Saxum/camera.hh
2014-11-17 13:29:41 +01:00

25 lines
591 B
C++

#ifndef CAMERA_HH_INCLUDED
#define CAMERA_HH_INCLUDED
#include <ACGL/Math/Math.hh>
class Camera {
public:
Camera(glm::vec2 rotation, float distance);
Camera();
~Camera();
float getDistance();
void setDistance(float distance);
glm::vec2 getRotation();
void setRotation(glm::vec2 rotation);
void updateRotation(glm::vec2 rotation); //adds to current rotation
glm::vec3 getVector();
private:
void updatePosition();
float distance;
glm::vec2 rotation;
glm::vec3 vector;
};
#endif