Saxum/data/levels
2015-02-24 23:30:59 +01:00
..
scripts Updated currently unused scripts. 2015-02-20 13:26:09 +01:00
Compositions.xml Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
heightmapLvl0.png Restructured directory tree. 2015-02-14 09:49:29 +01:00
heightmapLvl1.png Restructured directory tree. 2015-02-14 09:49:29 +01:00
heightmapLvl1.xcf Restructured directory tree. 2015-02-14 09:49:29 +01:00
heightmapLvl02.png Restructured directory tree. 2015-02-14 09:49:29 +01:00
Level0.png Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0.xcf Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0.xml Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0Backup.png Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0Backup.xml Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level1.png Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Level1.xcf Restructured directory tree. 2015-02-14 09:49:29 +01:00
Level1.xml Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Level1Backup.png Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Level1Backup.xml Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00