Saxum/data/shader
2015-03-04 12:13:58 +01:00
..
depth_cube.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth_cube.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
flame_post.fsh Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
flame_post.vsh Introduced flame post processing shader. 2015-03-03 23:27:41 +01:00
flame.fsh Now also blurring the edges of the flames. 2015-03-04 12:13:58 +01:00
flame.gsh Now also blurring the edges of the flames. 2015-03-04 12:13:58 +01:00
flame.vsh Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
phong.fsh Made bias variable to get smaller bias for smaller shadow maps. 2015-03-03 11:04:39 +01:00
phong.vsh Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00