Saxum/light.hh
2014-10-30 23:32:21 +01:00

19 lines
360 B
C++

#ifndef LIGHT_HH_INCLUDED
#define LIGHT_HH_INCLUDED
#include "entity.hh"
#include <ACGL/Math/Math.hh>
//To distinguish various light types
class Light : Entity {
public:
Light(glm::vec3 position, glm::vec3 rotation, glm::vec3 colour, float intensity);
~Light();
private:
float intensity;
glm::vec3 colour;
};
#endif