Saxum/extern/bullet/Demos/DX11ClothDemo/DXUT/Optional/DXUTguiIME.h
Fabian Klemp aeb6218d2d Renaming.
2014-10-24 11:49:46 +02:00

142 lines
5.7 KiB
C++

//--------------------------------------------------------------------------------------
// File: DXUTguiIME.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DXUT_IME_H
#define DXUT_IME_H
#include <usp10.h>
#include <dimm.h>
#include <ImeUi.h>
//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
class CDXUTIMEEditBox;
//-----------------------------------------------------------------------------
// IME-enabled EditBox control
//-----------------------------------------------------------------------------
#define MAX_COMPSTRING_SIZE 256
class CDXUTIMEEditBox : public CDXUTEditBox
{
public:
static HRESULT CreateIMEEditBox( CDXUTDialog* pDialog, int ID, LPCWSTR strText, int x, int y, int width,
int height, bool bIsDefault=false, CDXUTIMEEditBox** ppCreated=NULL );
CDXUTIMEEditBox( CDXUTDialog* pDialog = NULL );
virtual ~CDXUTIMEEditBox();
static void InitDefaultElements( CDXUTDialog* pDialog );
static void WINAPI Initialize( HWND hWnd );
static void WINAPI Uninitialize();
static HRESULT WINAPI StaticOnCreateDevice();
static bool WINAPI StaticMsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static void WINAPI SetImeEnableFlag( bool bFlag );
virtual void Render( float fElapsedTime );
virtual bool MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );
virtual bool HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam );
virtual void UpdateRects();
virtual void OnFocusIn();
virtual void OnFocusOut();
void PumpMessage();
virtual void RenderCandidateReadingWindow( float fElapsedTime, bool bReading );
virtual void RenderComposition( float fElapsedTime );
virtual void RenderIndicator( float fElapsedTime );
protected:
static void WINAPI EnableImeSystem( bool bEnable );
static WORD WINAPI GetLanguage()
{
return ImeUi_GetLanguage();
}
static WORD WINAPI GetPrimaryLanguage()
{
return ImeUi_GetPrimaryLanguage();
}
static void WINAPI SendKey( BYTE nVirtKey );
static DWORD WINAPI GetImeId( UINT uIndex = 0 )
{
return ImeUi_GetImeId( uIndex );
};
static void WINAPI CheckInputLocale();
static void WINAPI CheckToggleState();
static void WINAPI SetupImeApi();
static void WINAPI ResetCompositionString();
static void SetupImeUiCallback();
protected:
enum
{
INDICATOR_NON_IME,
INDICATOR_CHS,
INDICATOR_CHT,
INDICATOR_KOREAN,
INDICATOR_JAPANESE
};
struct CCandList
{
CUniBuffer HoriCand; // Candidate list string (for horizontal candidate window)
int nFirstSelected; // First character position of the selected string in HoriCand
int nHoriSelectedLen; // Length of the selected string in HoriCand
RECT rcCandidate; // Candidate rectangle computed and filled each time before rendered
};
static POINT s_ptCompString; // Composition string position. Updated every frame.
static int s_nFirstTargetConv; // Index of the first target converted char in comp string. If none, -1.
static CUniBuffer s_CompString; // Buffer to hold the composition string (we fix its length)
static DWORD s_adwCompStringClause[MAX_COMPSTRING_SIZE];
static CCandList s_CandList; // Data relevant to the candidate list
static WCHAR s_wszReadingString[32];// Used only with horizontal reading window (why?)
static bool s_bImeFlag; // Is ime enabled
// Color of various IME elements
D3DCOLOR m_ReadingColor; // Reading string color
D3DCOLOR m_ReadingWinColor; // Reading window color
D3DCOLOR m_ReadingSelColor; // Selected character in reading string
D3DCOLOR m_ReadingSelBkColor; // Background color for selected char in reading str
D3DCOLOR m_CandidateColor; // Candidate string color
D3DCOLOR m_CandidateWinColor; // Candidate window color
D3DCOLOR m_CandidateSelColor; // Selected candidate string color
D3DCOLOR m_CandidateSelBkColor; // Selected candidate background color
D3DCOLOR m_CompColor; // Composition string color
D3DCOLOR m_CompWinColor; // Composition string window color
D3DCOLOR m_CompCaretColor; // Composition string caret color
D3DCOLOR m_CompTargetColor; // Composition string target converted color
D3DCOLOR m_CompTargetBkColor; // Composition string target converted background
D3DCOLOR m_CompTargetNonColor; // Composition string target non-converted color
D3DCOLOR m_CompTargetNonBkColor;// Composition string target non-converted background
D3DCOLOR m_IndicatorImeColor; // Indicator text color for IME
D3DCOLOR m_IndicatorEngColor; // Indicator text color for English
D3DCOLOR m_IndicatorBkColor; // Indicator text background color
// Edit-control-specific data
int m_nIndicatorWidth; // Width of the indicator symbol
RECT m_rcIndicator; // Rectangle for drawing the indicator button
#if defined(DEBUG) || defined(_DEBUG)
static bool m_bIMEStaticMsgProcCalled;
#endif
};
#endif // DXUT_IME_H