Saxum/extern/bullet/Demos/DX11ClothDemo/DXUT/Optional/SDKmisc.h
Fabian Klemp aeb6218d2d Renaming.
2014-10-24 11:49:46 +02:00

369 lines
16 KiB
C++

//--------------------------------------------------------------------------------------
// File: SDKMisc.h
//
// Various helper functionality that is shared between SDK samples
//
// Copyright (c) Microsoft Corporation. All rights reserved
//--------------------------------------------------------------------------------------
#pragma once
#ifndef SDKMISC_H
#define SDKMISC_H
//-----------------------------------------------------------------------------
// Resource cache for textures, fonts, meshs, and effects.
// Use DXUTGetGlobalResourceCache() to access the global cache
//-----------------------------------------------------------------------------
enum DXUTCACHE_SOURCELOCATION
{
DXUTCACHE_LOCATION_FILE,
DXUTCACHE_LOCATION_RESOURCE
};
struct DXUTCache_Texture
{
DXUTCACHE_SOURCELOCATION Location;
WCHAR wszSource[MAX_PATH];
HMODULE hSrcModule;
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
UINT MiscFlags;
union
{
DWORD Usage9;
D3D11_USAGE Usage11;
};
union
{
D3DFORMAT Format9;
DXGI_FORMAT Format;
};
union
{
D3DPOOL Pool9;
UINT CpuAccessFlags;
};
union
{
D3DRESOURCETYPE Type9;
UINT BindFlags;
};
IDirect3DBaseTexture9* pTexture9;
ID3D11ShaderResourceView* pSRV11;
DXUTCache_Texture()
{
pTexture9 = NULL;
pSRV11 = NULL;
}
};
struct DXUTCache_Font : public D3DXFONT_DESC
{
ID3DXFont* pFont;
};
struct DXUTCache_Effect
{
DXUTCACHE_SOURCELOCATION Location;
WCHAR wszSource[MAX_PATH];
HMODULE hSrcModule;
DWORD dwFlags;
ID3DXEffect* pEffect;
};
class CDXUTResourceCache
{
public:
~CDXUTResourceCache();
HRESULT CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile,
LPDIRECT3DTEXTURE9* ppTexture );
HRESULT CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile,
LPDIRECT3DTEXTURE9* ppTexture );
HRESULT CreateTextureFromFile( ID3D11Device* pDevice, ID3D11DeviceContext *pContext, LPCTSTR pSrcFile,
ID3D11ShaderResourceView** ppOutputRV, bool bSRGB=false );
HRESULT CreateTextureFromFile( ID3D11Device* pDevice, ID3D11DeviceContext *pContext, LPCSTR pSrcFile,
ID3D11ShaderResourceView** ppOutputRV, bool bSRGB=false );
HRESULT CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width,
UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format,
D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE9* ppTexture );
HRESULT CreateTextureFromFileEx( ID3D11Device* pDevice, ID3D11DeviceContext* pContext, LPCTSTR pSrcFile,
D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11ThreadPump* pPump,
ID3D11ShaderResourceView** ppOutputRV, bool bSRGB );
HRESULT CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9* ppTexture );
HRESULT CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels,
DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter,
DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE9* ppTexture );
HRESULT CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture );
HRESULT CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size,
UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture );
HRESULT CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
LPCTSTR pSrcResource,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture );
HRESULT CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
LPCTSTR pSrcResource, UINT Size, UINT MipLevels,
DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter,
DWORD MipFilter, D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
LPDIRECT3DCUBETEXTURE9* ppCubeTexture );
HRESULT CreateVolumeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture );
HRESULT CreateVolumeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width,
UINT Height, UINT Depth, UINT MipLevels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, DWORD Filter,
DWORD MipFilter, D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
LPDIRECT3DVOLUMETEXTURE9* ppTexture );
HRESULT CreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
LPCTSTR pSrcResource,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture );
HRESULT CreateVolumeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
LPCTSTR pSrcResource, UINT Width, UINT Height,
UINT Depth, UINT MipLevels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, DWORD Filter,
DWORD MipFilter, D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette,
LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture );
HRESULT CreateFont( LPDIRECT3DDEVICE9 pDevice, UINT Height, UINT Width, UINT Weight,
UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision,
DWORD Quality, DWORD PitchAndFamily, LPCTSTR pFacename, LPD3DXFONT* ppFont );
HRESULT CreateFontIndirect( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESC *pDesc, LPD3DXFONT *ppFont );
HRESULT CreateEffectFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile,
const D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags,
LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT* ppEffect,
LPD3DXBUFFER* ppCompilationErrors );
HRESULT CreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule,
LPCTSTR pSrcResource, const D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool,
LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors );
public:
HRESULT OnCreateDevice( IDirect3DDevice9* pd3dDevice );
HRESULT OnResetDevice( IDirect3DDevice9* pd3dDevice );
HRESULT OnLostDevice();
HRESULT OnDestroyDevice();
protected:
friend CDXUTResourceCache& WINAPI DXUTGetGlobalResourceCache();
friend HRESULT WINAPI DXUTInitialize3DEnvironment();
friend HRESULT WINAPI DXUTReset3DEnvironment();
friend void WINAPI DXUTCleanup3DEnvironment( bool bReleaseSettings );
CDXUTResourceCache()
{
}
CGrowableArray <DXUTCache_Texture> m_TextureCache;
CGrowableArray <DXUTCache_Effect> m_EffectCache;
CGrowableArray <DXUTCache_Font> m_FontCache;
};
CDXUTResourceCache& WINAPI DXUTGetGlobalResourceCache();
//--------------------------------------------------------------------------------------
// Manages the insertion point when drawing text
//--------------------------------------------------------------------------------------
class CDXUTDialogResourceManager;
class CDXUTTextHelper
{
public:
CDXUTTextHelper( ID3DXFont* pFont9 = NULL, ID3DXSprite* pSprite9 = NULL,
int nLineHeight = 15 );
CDXUTTextHelper( ID3D11Device* pd3d11Device, ID3D11DeviceContext* pd3dDeviceContext, CDXUTDialogResourceManager* pManager, int nLineHeight );
~CDXUTTextHelper();
void Init( ID3DXFont* pFont9 = NULL, ID3DXSprite* pSprite9 = NULL,
int nLineHeight = 15 );
void SetInsertionPos( int x, int y )
{
m_pt.x = x; m_pt.y = y;
}
void SetForegroundColor( D3DXCOLOR clr )
{
m_clr = clr;
}
void Begin();
HRESULT DrawFormattedTextLine( const WCHAR* strMsg, ... );
HRESULT DrawTextLine( const WCHAR* strMsg );
HRESULT DrawFormattedTextLine( RECT& rc, DWORD dwFlags, const WCHAR* strMsg, ... );
HRESULT DrawTextLine( RECT& rc, DWORD dwFlags, const WCHAR* strMsg );
void End();
protected:
ID3DXFont* m_pFont9;
ID3DXSprite* m_pSprite9;
D3DXCOLOR m_clr;
POINT m_pt;
int m_nLineHeight;
// D3D11 font
ID3D11Device* m_pd3d11Device;
ID3D11DeviceContext* m_pd3d11DeviceContext;
CDXUTDialogResourceManager* m_pManager;
};
//--------------------------------------------------------------------------------------
// Manages a persistent list of lines and draws them using ID3DXLine
//--------------------------------------------------------------------------------------
class CDXUTLineManager
{
public:
CDXUTLineManager();
~CDXUTLineManager();
HRESULT OnCreatedDevice( IDirect3DDevice9* pd3dDevice );
HRESULT OnResetDevice();
HRESULT OnRender();
HRESULT OnLostDevice();
HRESULT OnDeletedDevice();
HRESULT AddLine( int* pnLineID, D3DXVECTOR2* pVertexList, DWORD dwVertexListCount, D3DCOLOR Color, float fWidth,
float fScaleRatio, bool bAntiAlias );
HRESULT AddRect( int* pnLineID, RECT rc, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias );
HRESULT RemoveLine( int nLineID );
HRESULT RemoveAllLines();
protected:
struct LINE_NODE
{
int nLineID;
D3DCOLOR Color;
float fWidth;
bool bAntiAlias;
float fScaleRatio;
D3DXVECTOR2* pVertexList;
DWORD dwVertexListCount;
};
CGrowableArray <LINE_NODE*> m_LinesList;
IDirect3DDevice9* m_pd3dDevice;
ID3DXLine* m_pD3DXLine;
};
//--------------------------------------------------------------------------------------
// Shared code for samples to ask user if they want to use a REF device or quit
//--------------------------------------------------------------------------------------
void WINAPI DXUTDisplaySwitchingToREFWarning( DXUTDeviceVersion ver );
//--------------------------------------------------------------------------------------
// Tries to finds a media file by searching in common locations
//--------------------------------------------------------------------------------------
HRESULT WINAPI DXUTFindDXSDKMediaFileCch( __in_ecount(cchDest) WCHAR* strDestPath,
int cchDest,
__in LPCWSTR strFilename );
HRESULT WINAPI DXUTSetMediaSearchPath( LPCWSTR strPath );
LPCWSTR WINAPI DXUTGetMediaSearchPath();
//--------------------------------------------------------------------------------------
// Returns a view matrix for rendering to a face of a cubemap.
//--------------------------------------------------------------------------------------
D3DXMATRIX WINAPI DXUTGetCubeMapViewMatrix( DWORD dwFace );
//--------------------------------------------------------------------------------------
// Simple helper stack class
//--------------------------------------------------------------------------------------
template <class T> class CDXUTStack
{
private:
UINT m_MemorySize;
UINT m_NumElements;
T* m_pData;
bool EnsureStackSize( UINT64 iElements )
{
if( m_MemorySize > iElements )
return true;
T* pTemp = new T[ ( size_t )( iElements * 2 + 256 ) ];
if( !pTemp )
return false;
if( m_NumElements )
{
CopyMemory( pTemp, m_pData, ( size_t )( m_NumElements * sizeof( T ) ) );
}
if( m_pData ) delete []m_pData;
m_pData = pTemp;
return true;
}
public:
CDXUTStack()
{
m_pData = NULL; m_NumElements = 0; m_MemorySize = 0;
}
~CDXUTStack()
{
if( m_pData ) delete []m_pData;
}
UINT GetCount()
{
return m_NumElements;
}
T GetAt( UINT i )
{
return m_pData[i];
}
T GetTop()
{
if( m_NumElements < 1 )
return NULL;
return m_pData[ m_NumElements - 1 ];
}
T GetRelative( INT i )
{
INT64 iVal = m_NumElements - 1 + i;
if( iVal < 0 )
return NULL;
return m_pData[ iVal ];
}
bool Push( T pElem )
{
if( !EnsureStackSize( m_NumElements + 1 ) )
return false;
m_pData[m_NumElements] = pElem;
m_NumElements++;
return true;
}
T Pop()
{
if( m_NumElements < 1 )
return NULL;
m_NumElements --;
return m_pData[m_NumElements];
}
};
#endif