Saxum/extern/bullet/Extras/CDTestFramework/Opcode/OPC_VolumeCollider.h
Fabian Klemp aeb6218d2d Renaming.
2014-10-24 11:49:46 +02:00

148 lines
7.4 KiB
C++

/*
* OPCODE - Optimized Collision Detection
* http://www.codercorner.com/Opcode.htm
*
* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Contains base volume collider class.
* \file OPC_VolumeCollider.h
* \author Pierre Terdiman
* \date June, 2, 2001
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Include Guard
#ifndef __OPC_VOLUMECOLLIDER_H__
#define __OPC_VOLUMECOLLIDER_H__
struct OPCODE_API VolumeCache
{
VolumeCache() : Model(null) {}
~VolumeCache() {}
Container TouchedPrimitives; //!< Indices of touched primitives
const BaseModel* Model; //!< Owner
};
class OPCODE_API VolumeCollider : public Collider
{
public:
// Constructor / Destructor
VolumeCollider();
virtual ~VolumeCollider() = 0;
// Collision report
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Gets the number of touched primitives after a collision query.
* \see GetContactStatus()
* \see GetTouchedPrimitives()
* \return the number of touched primitives
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inline_ udword GetNbTouchedPrimitives() const { return mTouchedPrimitives ? mTouchedPrimitives->GetNbEntries() : 0; }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Gets the list of touched primitives after a collision query.
* \see GetContactStatus()
* \see GetNbTouchedPrimitives()
* \return the list of touched primitives (primitive indices)
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inline_ const udword* GetTouchedPrimitives() const { return mTouchedPrimitives ? mTouchedPrimitives->GetEntries() : null; }
// Stats
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Stats: gets the number of Volume-BV overlap tests after a collision query.
* \see GetNbVolumePrimTests()
* \return the number of Volume-BV tests performed during last query
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inline_ udword GetNbVolumeBVTests() const { return mNbVolumeBVTests; }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Stats: gets the number of Volume-Triangle overlap tests after a collision query.
* \see GetNbVolumeBVTests()
* \return the number of Volume-Triangle tests performed during last query
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inline_ udword GetNbVolumePrimTests() const { return mNbVolumePrimTests; }
// Settings
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Validates current settings. You should call this method after all the settings / callbacks have been defined for a collider.
* \return null if everything is ok, else a string describing the problem
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
override(Collider) const char* ValidateSettings();
protected:
// Touched primitives
Container* mTouchedPrimitives; //!< List of touched primitives
// Dequantization coeffs
Point mCenterCoeff;
Point mExtentsCoeff;
// Stats
udword mNbVolumeBVTests; //!< Number of Volume-BV tests
udword mNbVolumePrimTests; //!< Number of Volume-Primitive tests
// Internal methods
void _Dump(const AABBCollisionNode* node);
void _Dump(const AABBNoLeafNode* node);
void _Dump(const AABBQuantizedNode* node);
void _Dump(const AABBQuantizedNoLeafNode* node);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Initializes a query
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
override(Collider) inline_ void InitQuery()
{
// Reset stats & contact status
mNbVolumeBVTests = 0;
mNbVolumePrimTests = 0;
Collider::InitQuery();
}
inline_ BOOL IsCacheValid(VolumeCache& cache)
{
// We're going to do a volume-vs-model query.
if(cache.Model!=mCurrentModel)
{
// Cached list was for another model so we can't keep it
// Keep track of new owner and reset cache
cache.Model = mCurrentModel;
return FALSE;
}
else
{
// Same models, no problem
return TRUE;
}
}
};
#endif // __OPC_VOLUMECOLLIDER_H__