48 lines
1.6 KiB
Objective-C
48 lines
1.6 KiB
Objective-C
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import <Cocoa/Cocoa.h>
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/*
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BTSimulationParameters is an instanceable proxy for BTDemo's global
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simulation properties. We're doing this so we can bind UI to something
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in the nib file.
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*/
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@interface BTSimulationParameters : NSObject {}
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- (void) setIterations: (unsigned) iterations;
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- (unsigned) iterations;
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- (unsigned) minIterations;
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- (unsigned) maxIterations;
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- (void) setDisableDeactivation: (BOOL) disableDeactivation;
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- (BOOL) disableDeactivation;
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- (void) setDrawAABBs: (BOOL) drawAABBs;
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- (BOOL) drawAABBs;
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- (void) setDebugDraw: (BOOL) debugDraw;
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- (BOOL) debugDraw;
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- (void) setSplitImpulse: (BOOL) splitImpulse;
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- (BOOL) splitImpulse;
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- (void) setDrawContacts: (BOOL) drawContacts;
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- (BOOL) drawContacts;
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@end
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