Saxum/Shader
2015-02-02 19:58:16 +01:00
..
depth.fsh Changed how depth values are written. Works even less than before. 2015-02-02 19:58:16 +01:00
depth.vsh Tried correcting an error. Unsure if it will work. 2015-01-31 20:02:23 +01:00
phong.fsh Changed how depth values are written. Works even less than before. 2015-02-02 19:58:16 +01:00
phong.vsh Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00