Saxum/Shader
2014-12-15 12:41:30 +01:00
..
depth.fsh Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture. 2014-12-04 13:21:20 +01:00
depth.vsh Moving MVP calculation to the CPU side. 2014-12-15 11:45:31 +01:00
phong.fsh Limited light sources to 32 instead of 128. 2014-12-15 01:16:43 +01:00
phong.vsh Moved calculation of shadowMVP to the CPU side. 2014-12-15 12:41:30 +01:00