26 lines
675 B
C++
26 lines
675 B
C++
#include "trigger.hh"
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Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, void (*functionPointer)(Level*), Level* level) {
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this->position=position;
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this->distance=distance;
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this->isBigger=isBigger;
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this->object=object;
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this->functionPointer = functionPointer;
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this->level = level;
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}
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Trigger::Trigger(){
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}
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Trigger::~Trigger(){
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}
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void Trigger::triggerUpdate(){
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if (isBigger && (glm::distance(object->getPosition(), position) > distance)) {
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(*functionPointer)(level);
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}
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else if (!isBigger && (glm::distance(object->getPosition(), position) < distance)) {
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(*functionPointer)(level);
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}
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}
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