211 lines
5.8 KiB
C++
211 lines
5.8 KiB
C++
/****************************************************************************
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GLUI User Interface Toolkit
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---------------------------
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glui_mouse_iaction - GLUI Mouse Interaction control class
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--------------------------------------------------
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Copyright (c) 1998 Paul Rademacher
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WWW: http://sourceforge.net/projects/glui/
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Forums: http://sourceforge.net/forum/?group_id=92496
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#include "glui_internal_control.h"
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/********************** GLUI_Mouse_Interaction::mouse_down_handler() ******/
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int GLUI_Mouse_Interaction::mouse_down_handler( int local_x, int local_y )
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{
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/* int win_h = glutGet( GLUT_WINDOW_HEIGHT ); */
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/* iaction_mouse_down_handler( local_x, local_y ); */
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iaction_mouse_down_handler( local_x-x_abs, local_y-y_abs );
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/*local_x-x_abs, ((glui->h-local_y)-y_abs) ); */
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redraw();
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return false;
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}
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/**************************** GLUI_Mouse_Interaction::mouse_up_handler() */
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int GLUI_Mouse_Interaction::mouse_up_handler( int local_x, int local_y, bool inside )
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{
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iaction_mouse_up_handler( local_x-x_abs, local_y-y_abs, inside );
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return false;
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}
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/****************************** GLUI_Mouse_Interaction::mouse_held_down_handler() ******/
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int GLUI_Mouse_Interaction::mouse_held_down_handler( int local_x, int local_y,
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bool inside)
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{
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iaction_mouse_held_down_handler( local_x-x_abs, local_y-y_abs , inside );
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redraw();
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/** Tell the main graphics window to update iteself **/
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if( glui )
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glui->post_update_main_gfx();
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execute_callback();
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return false;
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}
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/****************************** GLUI_Mouse_Interaction::draw() **********/
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void GLUI_Mouse_Interaction::draw( int x, int y )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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int text_width = string_width( this->name );
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int x_left = this->w/2 - text_width/2;
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if ( NOT draw_active_area_only ) {
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draw_name( x_left, h-4 );
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draw_active_box( x_left-4, x_left+string_width( name )+4,
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h, h-14 );
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}
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draw_active_area();
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}
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/************************************ GLUI_Mouse_Interaction::update_size() **********/
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void GLUI_Mouse_Interaction::update_size( void )
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{
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if ( NOT glui )
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return;
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int text_width = string_width( this->name );
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if ( w < text_width+6 )
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w = text_width+6;
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if ( h - 18 > w )
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w = h - 18;
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iaction_init();
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}
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/****************************** GLUI_Mouse_Interaction::special_handler() **********/
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int GLUI_Mouse_Interaction::special_handler( int key,int modifiers )
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{
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int center_x, center_y;
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int drag_x, drag_y;
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center_x = w/2;
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center_y = (h-18)/2;
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drag_x = 0;
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drag_y = 0;
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if ( key == GLUT_KEY_LEFT )
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drag_x = -6;
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else if ( key == GLUT_KEY_RIGHT )
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drag_x = 6;
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else if ( key == GLUT_KEY_UP )
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drag_y = -6;
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else if ( key == GLUT_KEY_DOWN )
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drag_y = 6;
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if ( drag_x != 0 OR drag_y != 0 ) {
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mouse_down_handler( center_x, center_y );
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mouse_held_down_handler( center_x + drag_x, center_y + drag_y,true );
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mouse_up_handler( center_x + drag_x, center_y + drag_y, true );
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}
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return false;
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}
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/****************************** GLUI_Mouse_Interaction::draw_active_area() **********/
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void GLUI_Mouse_Interaction::draw_active_area( void )
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{
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int win_h = glutGet( GLUT_WINDOW_HEIGHT ), win_w = glutGet(GLUT_WINDOW_WIDTH);
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int text_height = 18; /* what a kludge */
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int viewport_size = h-text_height; /*MIN(w,h); */
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glLoadIdentity();
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glTranslatef( (float) win_w/2.0, (float) win_h/2.0, 0.0 );
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glRotatef( 180.0, 0.0, 1.0, 0.0 );
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glRotatef( 180.0, 0.0, 0.0, 1.0 );
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glTranslatef( (float) -win_w/2.0, (float) -win_h/2.0, 0.0 );
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glTranslatef( (float) this->x_abs + .5, (float) this->y_abs + .5, 0.0 );
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glTranslatef( (float)this->w/2.0, (float)viewport_size/2.0 + 2.0 , 0.0 );
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/*** Draw the interaction control's orthographic elements ***/
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iaction_draw_active_area_ortho();
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/*** Setup and draw the interaction control's perspective elements ***/
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/*** Set the viewport to just the square of the drawing area ***/
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/* glViewport( this->x_abs , glui->main_panel->h - this->y_abs - this->h,*/
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/*glViewport( this->x_abs+1+(this->w/2-viewport_size/2),
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this->h-this->y_abs-viewport_size-1,
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viewport_size, viewport_size );*/
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viewport_size -= 4;
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int offset = 0;
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if ( ((this->w-viewport_size) % 2) == 1 )
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offset = 1;
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glViewport( this->x_abs + (this->w-viewport_size)/2 + offset,
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win_h - this->y_abs - this->h + text_height,
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viewport_size, viewport_size );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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double xy=1.00,zc=50.0; /* X-Y size, and Z origin */
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glFrustum( -1.0*xy, 1.0*xy, -xy, xy, zc*0.7, zc*1.3 );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -zc );
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glScalef(xy,xy,1.0); // xy);
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/* glutSolidTeapot( 1.0 ); */
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iaction_draw_active_area_persp();
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix();
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glui->set_viewport();
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glui->set_ortho_projection();
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix();
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}
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