Saxum/Shader
2014-12-15 01:16:43 +01:00
..
depth.fsh Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture. 2014-12-04 13:21:20 +01:00
depth.vsh Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
phong.fsh Limited light sources to 32 instead of 128. 2014-12-15 01:16:43 +01:00
phong.vsh Implemented cascaded shadow mapping. 2014-12-04 17:19:58 +01:00