411 lines
27 KiB
C++
411 lines
27 KiB
C++
#include "loader.hh"
|
|
using namespace tinyxml2;
|
|
|
|
Loader::Loader() {
|
|
}
|
|
|
|
void Loader::load(std::string filePath, Level* level) {
|
|
//Loading from xml:
|
|
XMLDocument* doc = new XMLDocument();
|
|
const char* xmlFile = ("../Levels/ObjectSetups/" + filePath).c_str();
|
|
doc->LoadFile(xmlFile);
|
|
if (doc->ErrorID()!=0){
|
|
printf("Could not open ObjectSetupXml!\n");
|
|
exit(-1);
|
|
}
|
|
|
|
//load global physic parameter
|
|
float friction, strength;
|
|
XMLElement* physicsElement = doc->FirstChildElement("physics");
|
|
errorCheck(physicsElement->FirstChildElement("strength")->QueryFloatText(&strength));
|
|
errorCheck(physicsElement->FirstChildElement("friction")->QueryFloatText(&friction));
|
|
level->setStrength(strength);
|
|
|
|
//load the skydome
|
|
XMLElement* skydomeElement = doc->FirstChildElement("skydome");
|
|
const char* charSkydomeTexture = skydomeElement->FirstChildElement("texture")->GetText();
|
|
if(charSkydomeTexture == NULL){
|
|
printf("XMLError: No skydomeTexture found.\n");
|
|
exit(-1);
|
|
}
|
|
std::string skydomeTexture = charSkydomeTexture;
|
|
Model skydomeModel = Model("skydome.obj", level->getSkydomeSize());
|
|
Material skydomeMaterial = Material(skydomeTexture, 0.7f, 0.0f, 0.0f, 0.0f);
|
|
Object* skydomeObject = new Object(skydomeModel, skydomeMaterial, glm::vec3(0.0f, 0.0f, 0.0f),
|
|
glm::vec3(0.0f, 0.0f, 0.0f));
|
|
level->addObject(skydomeObject);
|
|
level->setSkydomeObject(skydomeObject);
|
|
|
|
//load lighting parameters
|
|
float rColour, gColour, bColour, alpha, xOffset, yOffset, zOffset, intensity;
|
|
XMLElement* ambientElement = doc->FirstChildElement("ambientLight");
|
|
errorCheck(ambientElement->FirstChildElement("rColour")->QueryFloatText(&rColour));
|
|
errorCheck(ambientElement->FirstChildElement("gColour")->QueryFloatText(&gColour));
|
|
errorCheck(ambientElement->FirstChildElement("bColour")->QueryFloatText(&bColour));
|
|
level->setAmbientLight(glm::vec3(rColour,gColour,bColour));
|
|
|
|
XMLElement* fogElement = doc->FirstChildElement("fogColour");
|
|
errorCheck(fogElement->FirstChildElement("rColour")->QueryFloatText(&rColour));
|
|
errorCheck(fogElement->FirstChildElement("gColour")->QueryFloatText(&gColour));
|
|
errorCheck(fogElement->FirstChildElement("bColour")->QueryFloatText(&bColour));
|
|
errorCheck(fogElement->FirstChildElement("alpha")->QueryFloatText(&alpha));
|
|
level->setFogColour(glm::vec4(rColour,gColour,bColour, alpha));
|
|
|
|
XMLElement* directionalElement = doc->FirstChildElement("directionalLight");
|
|
errorCheck(directionalElement->FirstChildElement("xOffset")->QueryFloatText(&xOffset));
|
|
errorCheck(directionalElement->FirstChildElement("yOffset")->QueryFloatText(&yOffset));
|
|
errorCheck(directionalElement->FirstChildElement("zOffset")->QueryFloatText(&zOffset));
|
|
errorCheck(directionalElement->FirstChildElement("rColour")->QueryFloatText(&rColour));
|
|
errorCheck(directionalElement->FirstChildElement("gColour")->QueryFloatText(&gColour));
|
|
errorCheck(directionalElement->FirstChildElement("bColour")->QueryFloatText(&bColour));
|
|
errorCheck(directionalElement->FirstChildElement("intensity")->QueryFloatText(&intensity));
|
|
level->setDirectionalLight(Light(glm::vec3(xOffset,yOffset,zOffset), glm::vec3(rColour,gColour,bColour), intensity));
|
|
|
|
//load Objects
|
|
std::vector<std::vector<int>> objectIdentifiers = std::vector<std::vector<int>>(); //The first entry is the index in objects, the second one the index in physicObjects, the others are idGreen, idBlue and objectNum.
|
|
XMLDocument* compositions = new XMLDocument();
|
|
//TODO move path to config.xml
|
|
const char* compositionsFile = "../Levels/ObjectSetups/Compositions.xml";
|
|
compositions->LoadFile(compositionsFile);
|
|
if (compositions->ErrorID()!=0){
|
|
printf("Could not open Compositions!\n");
|
|
exit(-1);
|
|
}
|
|
//iterate over all compositions in Level.xml
|
|
XMLElement* thisComposition = doc->FirstChildElement("composition");
|
|
for(; thisComposition; thisComposition=thisComposition->NextSiblingElement("composition")){
|
|
int thisType = 0;
|
|
errorCheck(thisComposition->FirstChildElement("typeID")->QueryIntText(&thisType));
|
|
//iterate over all compositions in Compositions.xml to find the one corresponding to the current composition
|
|
XMLElement* composition = compositions->FirstChildElement("composition");
|
|
for(; composition; composition=composition->NextSiblingElement("composition")){
|
|
int compositionType = 0;
|
|
errorCheck(composition->FirstChildElement("typeID")->QueryIntText(&compositionType));
|
|
//corect composition found
|
|
if(thisType == compositionType){
|
|
//iterate over all objects of the composition
|
|
XMLElement* xmlObject = composition->FirstChildElement("object");
|
|
int objectNum = 0;
|
|
for(; xmlObject; xmlObject=xmlObject->NextSiblingElement("object")){
|
|
const char* charModelPath = xmlObject->FirstChildElement("modelPath")->GetText();
|
|
if(charModelPath == NULL){
|
|
printf("XMLError: No modelPath found in object.\n");
|
|
exit(-1);
|
|
}
|
|
std::string modelPath = charModelPath;
|
|
float objectScale, compScale;
|
|
errorCheck(xmlObject->FirstChildElement("scale")->QueryFloatText(&objectScale));
|
|
errorCheck(thisComposition->FirstChildElement("scale")->QueryFloatText(&compScale));
|
|
Model model = Model(modelPath, objectScale * compScale);
|
|
//find the objectData for the current object
|
|
XMLElement* objectData = compositions->FirstChildElement("objectData");
|
|
for(; objectData; objectData=objectData->NextSiblingElement("objectData")){
|
|
const char* charDataModelPath = objectData->FirstChildElement("modelPath")->GetText();
|
|
if(charDataModelPath == NULL){
|
|
printf("XMLError: No modelPath found in objectData.\n");
|
|
exit(-1);
|
|
}
|
|
std::string dataModelPath = charDataModelPath;
|
|
//objectData found
|
|
if(dataModelPath.compare(modelPath) == 0){
|
|
//create the object
|
|
float ambientFactor, diffuseFactor, specularFactor, shininess;
|
|
errorCheck(objectData->FirstChildElement("ambientFactor")->QueryFloatText(&ambientFactor));
|
|
errorCheck(objectData->FirstChildElement("diffuseFactor")->QueryFloatText(&diffuseFactor));
|
|
errorCheck(objectData->FirstChildElement("specularFactor")->QueryFloatText(&specularFactor));
|
|
errorCheck(objectData->FirstChildElement("shininess")->QueryFloatText(&shininess));
|
|
const char* charTexturePath = objectData->FirstChildElement("texturePath")->GetText();
|
|
if(charTexturePath == NULL){
|
|
printf("XMLError: No texturePath found in objectData.\n");
|
|
exit(-1);
|
|
}
|
|
std::string texturePath = charTexturePath;
|
|
Material material = Material(texturePath, ambientFactor, diffuseFactor, specularFactor, shininess);
|
|
float compXPos, compYOffset, compZPos;
|
|
glm::vec3 objectOffset, compRot;
|
|
errorCheck(xmlObject->FirstChildElement("xOffset")->QueryFloatText(&objectOffset[0]));
|
|
errorCheck(xmlObject->FirstChildElement("yOffset")->QueryFloatText(&objectOffset[1]));
|
|
errorCheck(xmlObject->FirstChildElement("zOffset")->QueryFloatText(&objectOffset[2]));
|
|
errorCheck(thisComposition->FirstChildElement("xPos")->QueryFloatText(&compXPos));
|
|
errorCheck(thisComposition->FirstChildElement("yOffset")->QueryFloatText(&compYOffset));
|
|
errorCheck(thisComposition->FirstChildElement("zPos")->QueryFloatText(&compZPos));
|
|
errorCheck(thisComposition->FirstChildElement("xRot")->QueryFloatText(&compRot[0]));
|
|
errorCheck(thisComposition->FirstChildElement("yRot")->QueryFloatText(&compRot[1]));
|
|
errorCheck(thisComposition->FirstChildElement("zRot")->QueryFloatText(&compRot[2]));
|
|
compRot *= 0.0174532925; //transform degrees to radians
|
|
bool ignoreHeightmap;
|
|
errorCheck(composition->FirstChildElement("ignoreHeightmap")->QueryBoolText(&ignoreHeightmap));
|
|
if (!ignoreHeightmap){
|
|
compYOffset = compYOffset+level->getTerrain()->getHeightmap()[int(compXPos-0.5+0.5*level->getTerrain()->getHeightmapHeight())]
|
|
[int(compZPos-0.5+0.5*level->getTerrain()->getHeightmapWidth())];
|
|
}
|
|
glm::vec3 compPos = glm::vec3(compXPos, compYOffset, compZPos);
|
|
objectOffset = objectOffset * compScale;
|
|
glm::vec4 rotatedObjectOffset = glm::rotate(compRot.x, glm::vec3(1.0f, 0.0f, 0.0f))
|
|
* glm::rotate(compRot.y, glm::vec3(0.0f, 1.0f, 0.0f))
|
|
* glm::rotate(compRot.z, glm::vec3(0.0f, 0.0f, 1.0f))
|
|
* glm::vec4(objectOffset, 0);
|
|
glm::vec3 objectPosition = compPos + glm::vec3(rotatedObjectOffset.x,rotatedObjectOffset.y,rotatedObjectOffset.z);
|
|
glm::vec3 objectRot;
|
|
errorCheck(xmlObject->FirstChildElement("xRot")->QueryFloatText(&objectRot[0]));
|
|
errorCheck(xmlObject->FirstChildElement("yRot")->QueryFloatText(&objectRot[1]));
|
|
errorCheck(xmlObject->FirstChildElement("zRot")->QueryFloatText(&objectRot[2]));
|
|
objectRot *= 0.0174532925; //transform degrees to radians
|
|
Object* object = new Object(model, material, objectPosition, compRot+objectRot);
|
|
level->addObject(object);
|
|
level->addPhysicsObject(object);
|
|
|
|
//create an identifier for this object
|
|
std::vector<int> objectIdentifier = std::vector<int>(5);
|
|
objectIdentifier[0] = level->getObjectsVectorSize()-1;
|
|
objectIdentifier[1] = level->getPhysicsObjectsVectorSize()-1;
|
|
int idGreen, idBlue;
|
|
errorCheck(thisComposition->FirstChildElement("idGreen")->QueryIntText(&idGreen));
|
|
errorCheck(thisComposition->FirstChildElement("idBlue")->QueryIntText(&idBlue));
|
|
objectIdentifier[2] = idGreen;
|
|
objectIdentifier[3] = idBlue;
|
|
objectIdentifier[4] = objectNum;
|
|
objectIdentifiers.push_back(objectIdentifier);
|
|
|
|
//add object to physics
|
|
const char* charPhysicType = objectData->FirstChildElement("physicType")->GetText();
|
|
if(charPhysicType == NULL){
|
|
printf("XMLError: No physicType found.\n");
|
|
exit(-1);
|
|
}
|
|
std::string physicType = charPhysicType;
|
|
float mass;
|
|
errorCheck(xmlObject->FirstChildElement("mass")->QueryFloatText(&mass));
|
|
float dampningL, dampningA;
|
|
XMLElement* constraint = thisComposition->FirstChildElement("positionConstraint");
|
|
bool rotate = (constraint == NULL);
|
|
errorCheck(objectData->FirstChildElement("dampningL")->QueryFloatText(&dampningL));
|
|
errorCheck(objectData->FirstChildElement("dampningA")->QueryFloatText(&dampningA));
|
|
if (physicType.compare("Player") == 0){
|
|
float radius;
|
|
errorCheck(objectData->FirstChildElement("radius")->QueryFloatText(&radius));
|
|
radius *= objectScale*compScale;
|
|
level->getPhysics()->addPlayer(friction, radius, *object, mass, dampningL, dampningA, level->getPhysicsObjectsVectorSize());
|
|
}else if (physicType.compare("Box") == 0){
|
|
float width, height, length;
|
|
errorCheck(objectData->FirstChildElement("width")->QueryFloatText(&width));
|
|
errorCheck(objectData->FirstChildElement("height")->QueryFloatText(&height));
|
|
errorCheck(objectData->FirstChildElement("length")->QueryFloatText(&length));
|
|
width *= objectScale*compScale;
|
|
height *= objectScale*compScale;
|
|
length *= objectScale*compScale;
|
|
level->getPhysics()->addBox(width, height, length, *object, mass, dampningL, dampningA, level->getPhysicsObjectsVectorSize(), rotate);
|
|
}else if (physicType.compare("Button") == 0){
|
|
float width, height, length;
|
|
errorCheck(objectData->FirstChildElement("width")->QueryFloatText(&width));
|
|
errorCheck(objectData->FirstChildElement("height")->QueryFloatText(&height));
|
|
errorCheck(objectData->FirstChildElement("length")->QueryFloatText(&length));
|
|
width *= objectScale*compScale;
|
|
height *= objectScale*compScale;
|
|
length *= objectScale*compScale;
|
|
level->getPhysics()->addButton(width, height, length, *object, mass, dampningL, dampningA, level->getPhysicsObjectsVectorSize(), rotate);
|
|
}else if (physicType.compare("TriangleMesh") == 0){
|
|
level->getPhysics()->addTriangleMeshBody(*object, modelPath, mass, dampningL, dampningA, level->getPhysicsObjectsVectorSize(), objectScale*compScale, rotate);
|
|
} else{
|
|
printf("XMLError: Not a valid physicType.\n");
|
|
exit(-1);
|
|
}
|
|
|
|
|
|
if(compositionType == 20){
|
|
level->setCameraCenter(object);
|
|
}
|
|
}//objectData found
|
|
}//finding the objectData
|
|
|
|
objectNum = objectNum + 1;
|
|
}//iterating over all objects of the composition
|
|
|
|
//iterate over all lights of the composition
|
|
XMLElement* xmlLight = composition->FirstChildElement("light");
|
|
for(; xmlLight; xmlLight=xmlLight->NextSiblingElement("light")){
|
|
glm::vec3 compRot, lightOffset, lightColour;
|
|
float compScale, compXPos, compYOffset, compZPos, lightIntensity;
|
|
errorCheck(thisComposition->FirstChildElement("scale")->QueryFloatText(&compScale));
|
|
errorCheck(xmlLight->FirstChildElement("xOffset")->QueryFloatText(&lightOffset[0]));
|
|
errorCheck(xmlLight->FirstChildElement("yOffset")->QueryFloatText(&lightOffset[1]));
|
|
errorCheck(xmlLight->FirstChildElement("zOffset")->QueryFloatText(&lightOffset[2]));
|
|
errorCheck(thisComposition->FirstChildElement("xPos")->QueryFloatText(&compXPos));
|
|
errorCheck(thisComposition->FirstChildElement("yOffset")->QueryFloatText(&compYOffset));
|
|
errorCheck(thisComposition->FirstChildElement("zPos")->QueryFloatText(&compZPos));
|
|
errorCheck(thisComposition->FirstChildElement("xRot")->QueryFloatText(&compRot[0]));
|
|
errorCheck(thisComposition->FirstChildElement("yRot")->QueryFloatText(&compRot[1]));
|
|
errorCheck(thisComposition->FirstChildElement("zRot")->QueryFloatText(&compRot[2]));
|
|
errorCheck(xmlLight->FirstChildElement("rColour")->QueryFloatText(&lightColour[0]));
|
|
errorCheck(xmlLight->FirstChildElement("gColour")->QueryFloatText(&lightColour[1]));
|
|
errorCheck(xmlLight->FirstChildElement("bColour")->QueryFloatText(&lightColour[2]));
|
|
errorCheck(xmlLight->FirstChildElement("intensity")->QueryFloatText(&lightIntensity));
|
|
glm::vec3 compPos = glm::vec3(compXPos,
|
|
compYOffset+level->getTerrain()->getHeightmap()[int(compXPos-0.5+0.5*level->getTerrain()->getHeightmapHeight())]
|
|
[int(compZPos-0.5+0.5*level->getTerrain()->getHeightmapWidth())],
|
|
compZPos);
|
|
lightOffset = lightOffset * compScale;
|
|
glm::vec4 rotatedLightOffset = glm::rotate(compRot.x, glm::vec3(1.0f, 0.0f, 0.0f))
|
|
* glm::rotate(compRot.y, glm::vec3(0.0f, 1.0f, 0.0f))
|
|
* glm::rotate(compRot.z, glm::vec3(0.0f, 0.0f, 1.0f))
|
|
* glm::vec4(lightOffset, 0);
|
|
glm::vec3 lightPosition = compPos + glm::vec3(rotatedLightOffset.x,rotatedLightOffset.y,rotatedLightOffset.z);
|
|
Light light = Light(lightPosition, lightColour, lightIntensity);
|
|
level->addLight(light);
|
|
}//iterating over all lights of the composition
|
|
}//corect composition found
|
|
}//iterating over all compositions in Compositions.xml
|
|
}//iterating over all compositions in Level.xml
|
|
|
|
//load triggers
|
|
XMLElement* composition = doc->FirstChildElement("composition");
|
|
for(; composition; composition=composition->NextSiblingElement("composition")){
|
|
XMLElement* xmlTrigger = composition->FirstChildElement("trigger");
|
|
for(; xmlTrigger; xmlTrigger=xmlTrigger->NextSiblingElement("trigger")){
|
|
const char* charName = xmlTrigger->FirstChildElement("name")->GetText();
|
|
if(charName == NULL){
|
|
printf("XMLError: No name found for a trigger.\n");
|
|
exit(-1);
|
|
}
|
|
std::string name = charName;
|
|
if (name.compare("-") != 0){
|
|
float xPos, yPos, zPos, distance;
|
|
bool isBigger;
|
|
int idGreen, idBlue, objectNum;
|
|
|
|
errorCheck(xmlTrigger->FirstChildElement("xPosition")->QueryFloatText(&xPos));
|
|
errorCheck(xmlTrigger->FirstChildElement("yPosition")->QueryFloatText(&yPos));
|
|
errorCheck(xmlTrigger->FirstChildElement("zPosition")->QueryFloatText(&zPos));
|
|
glm::vec3 position = glm::vec3(xPos, yPos, zPos);
|
|
const char* charTarget = xmlTrigger->FirstChildElement("targetIdGreen")->GetText();
|
|
if(charTarget == NULL){
|
|
printf("XMLError: No targetIdGreen found for a trigger.\n");
|
|
exit(-1);
|
|
}
|
|
std::string stringTarget = charTarget;
|
|
if (stringTarget.compare("-") != 0){
|
|
int targetIdGreen = 0, targetIdBlue = 0;
|
|
errorCheck(xmlTrigger->FirstChildElement("targetIdGreen")->QueryIntText(&targetIdGreen));
|
|
errorCheck(xmlTrigger->FirstChildElement("targetIdBlue")->QueryIntText(&targetIdBlue));
|
|
XMLElement* thisComposition = doc->FirstChildElement("composition");
|
|
for(; thisComposition; thisComposition=thisComposition->NextSiblingElement("composition")){
|
|
int thisIdGreen, thisIdBlue;
|
|
errorCheck(thisComposition->FirstChildElement("idGreen")->QueryIntText(&thisIdGreen));
|
|
errorCheck(thisComposition->FirstChildElement("idBlue")->QueryIntText(&thisIdBlue));
|
|
if (targetIdGreen == thisIdGreen && targetIdBlue == thisIdBlue){
|
|
glm::vec3 targetPosition;
|
|
errorCheck(thisComposition->FirstChildElement("xPos")->QueryFloatText(&targetPosition[0]));
|
|
errorCheck(thisComposition->FirstChildElement("yOffset")->QueryFloatText(&targetPosition[1]));
|
|
errorCheck(thisComposition->FirstChildElement("zPos")->QueryFloatText(&targetPosition[2]));
|
|
targetPosition[1] += level->getTerrain()->getHeightmap()[int(targetPosition[0]-0.5+0.5*level->getTerrain()->getHeightmapHeight())]
|
|
[int(targetPosition[2]-0.5+0.5*level->getTerrain()->getHeightmapWidth())];
|
|
position += targetPosition;
|
|
}
|
|
}
|
|
}
|
|
errorCheck(xmlTrigger->FirstChildElement("distance")->QueryFloatText(&distance));
|
|
errorCheck(xmlTrigger->FirstChildElement("isBiggerThan")->QueryBoolText(&isBigger));
|
|
errorCheck(composition->FirstChildElement("idGreen")->QueryIntText(&idGreen));
|
|
errorCheck(composition->FirstChildElement("idBlue")->QueryIntText(&idBlue));
|
|
errorCheck(xmlTrigger->FirstChildElement("objectNum")->QueryIntText(&objectNum));
|
|
Object* object=0;
|
|
bool ok = false;
|
|
for (unsigned int i = 0; i<objectIdentifiers.size(); i++){
|
|
if (objectIdentifiers[i][2]==idGreen && objectIdentifiers[i][3]==idBlue && objectIdentifiers[i][4]==objectNum){
|
|
object = level->getPhysicsObjects()->at(objectIdentifiers[i][1]); //Index in physics objects
|
|
if(ok){
|
|
printf("2 objects have the same ID while loading triggers.");
|
|
exit(-1);
|
|
}
|
|
ok = true;
|
|
}
|
|
}
|
|
if(!ok){
|
|
printf("No index found for a trigger object while loading triggers.");
|
|
exit(-1);
|
|
}
|
|
const char* charLuaScript = xmlTrigger->FirstChildElement("luaScript")->GetText();
|
|
if(charLuaScript == NULL){
|
|
printf("XMLError: No Lua script found for a trigger.\n");
|
|
exit(-1);
|
|
}
|
|
std::string luaScript = charLuaScript;
|
|
|
|
int toChangeIdGreen, toChangeIdBlue, toChangeObjNum, objectToChange=-1;
|
|
errorCheck(xmlTrigger->FirstChildElement("toChangeIdGreen")->QueryIntText(&toChangeIdGreen));
|
|
errorCheck(xmlTrigger->FirstChildElement("toChangeIdBlue")->QueryIntText(&toChangeIdBlue));
|
|
errorCheck(xmlTrigger->FirstChildElement("toChangeObjNum")->QueryIntText(&toChangeObjNum));
|
|
for (unsigned int i = 0; i<objectIdentifiers.size(); i++){
|
|
if (objectIdentifiers[i][2]==toChangeIdGreen && objectIdentifiers[i][3]==toChangeIdBlue && objectIdentifiers[i][4]==toChangeObjNum){
|
|
objectToChange = objectIdentifiers[i][1]; //Index in physic objects
|
|
}
|
|
}
|
|
if (object != 0) {
|
|
Trigger trigger = Trigger(position, distance, isBigger, object, luaScript, level->getLuaState(), objectToChange);
|
|
level->addTrigger(trigger);
|
|
}
|
|
else {
|
|
printf("Triggering object not found.\n");
|
|
exit(-1);
|
|
}
|
|
}
|
|
}
|
|
}//triggers
|
|
|
|
//load positionConstraints
|
|
composition = doc->FirstChildElement("composition");
|
|
for(; composition; composition=composition->NextSiblingElement("composition")){
|
|
XMLElement* positionConstraint = composition->FirstChildElement("positionConstraint");
|
|
for(; positionConstraint; positionConstraint=positionConstraint->NextSiblingElement("positionConstraint")){
|
|
float xPos, yPos, zPos, strength;
|
|
int objectNum=0, idGreen=0, idBlue=0, objectIndex=0;
|
|
errorCheck(positionConstraint->FirstChildElement("xPosition")->QueryFloatText(&xPos));
|
|
errorCheck(positionConstraint->FirstChildElement("yPosition")->QueryFloatText(&yPos));
|
|
errorCheck(positionConstraint->FirstChildElement("zPosition")->QueryFloatText(&zPos));
|
|
errorCheck(positionConstraint->FirstChildElement("strength")->QueryFloatText(&strength));
|
|
errorCheck(positionConstraint->FirstChildElement("objectNum")->QueryIntText(&objectNum));
|
|
errorCheck(composition->FirstChildElement("idGreen")->QueryIntText(&idGreen));
|
|
errorCheck(composition->FirstChildElement("idBlue")->QueryIntText(&idBlue));
|
|
bool ok = false;
|
|
for (unsigned int i = 0; i<objectIdentifiers.size(); i++){
|
|
if (objectIdentifiers[i][2]==idGreen && objectIdentifiers[i][3]==idBlue && objectIdentifiers[i][4]==objectNum){
|
|
objectIndex = objectIdentifiers[i][1]; //Index in physic objects
|
|
if(ok){
|
|
printf("2 objects have the same ID while loading constraints.");
|
|
exit(-1);
|
|
}
|
|
ok = true;
|
|
}
|
|
}
|
|
if(!ok){
|
|
printf("No index found for a trigger object while loading constraints.");
|
|
exit(-1);
|
|
}
|
|
glm::vec3 position = glm::vec3(xPos, yPos, zPos);
|
|
level->getPhysics()->addPositionConstraint(objectIndex, strength, position);
|
|
}
|
|
}//positionConstraints
|
|
}
|
|
|
|
void Loader::errorCheck(XMLError error){
|
|
if (error) {
|
|
printf("XMLError: ");
|
|
if (error == XML_WRONG_ATTRIBUTE_TYPE) {
|
|
printf("Wrong attribute type.\n");
|
|
}
|
|
else if (error == XML_NO_ATTRIBUTE) {
|
|
printf("No attribute.\n");
|
|
}
|
|
else if (error == XML_CAN_NOT_CONVERT_TEXT) {
|
|
printf("Can not convert text.\n");
|
|
}
|
|
else if (error == XML_NO_TEXT_NODE) {
|
|
printf("No text.\n");
|
|
}
|
|
else {
|
|
printf("Unknown error.\n");
|
|
}
|
|
exit(-1);
|
|
}
|
|
}
|