13 lines
278 B
C++
13 lines
278 B
C++
#include "texture.hh"
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Texture::Texture(std::string filePath) {
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reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath));
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}
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Texture::~Texture() {
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}
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ACGL::OpenGL::SharedTexture2D Texture::getReference() {
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return reference;
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}
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