Saxum/extern/bullet-2.82-r2704/Extras/CUDA/radixsort.cu
2014-10-24 11:42:47 +02:00

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/*
* Copyright 1993-2006 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
* OR PERFORMANCE OF THIS SOURCE CODE.
*
* U.S. Government End Users. This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*/
/* Radixsort project with key/value and arbitrary datset size support
* which demonstrates the use of CUDA in a multi phase sorting
* computation.
* Host code.
*/
#include "radixsort.cuh"
#include "radixsort_kernel.cu"
extern "C"
{
////////////////////////////////////////////////////////////////////////////////
//! Perform a radix sort
//! Sorting performed in place on passed arrays.
//!
//! @param pData0 input and output array - data will be sorted
//! @param pData1 additional array to allow ping pong computation
//! @param elements number of elements to sort
////////////////////////////////////////////////////////////////////////////////
void RadixSort(KeyValuePair *pData0, KeyValuePair *pData1, uint elements, uint bits)
{
// Round element count to total number of threads for efficiency
uint elements_rounded_to_3072;
int modval = elements % 3072;
if( modval == 0 )
elements_rounded_to_3072 = elements;
else
elements_rounded_to_3072 = elements + (3072 - (modval));
// Iterate over n bytes of y bit word, using each byte to sort the list in turn
for (uint shift = 0; shift < bits; shift += RADIX)
{
// Perform one round of radix sorting
// Generate per radix group sums radix counts across a radix group
RadixSum<<<NUM_BLOCKS, NUM_THREADS_PER_BLOCK, GRFSIZE>>>(pData0, elements, elements_rounded_to_3072, shift);
// Prefix sum in radix groups, and then between groups throughout a block
RadixPrefixSum<<<PREFIX_NUM_BLOCKS, PREFIX_NUM_THREADS_PER_BLOCK, PREFIX_GRFSIZE>>>();
// Sum the block offsets and then shuffle data into bins
RadixAddOffsetsAndShuffle<<<NUM_BLOCKS, NUM_THREADS_PER_BLOCK, SHUFFLE_GRFSIZE>>>(pData0, pData1, elements, elements_rounded_to_3072, shift);
// Exchange data pointers
KeyValuePair* pTemp = pData0;
pData0 = pData1;
pData1 = pTemp;
}
}
}