Saxum/Levels/ObjectSetups
2015-01-27 12:25:16 +01:00
..
BackupLevel0.png Fixed the filesytem for the converter. 2014-12-05 16:18:48 +01:00
BackupLevel1.png Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
BackupLevel1.xcf Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
BackupLevel1.xml Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. 2015-01-27 12:25:16 +01:00
Compositions.xml Added some walls to the scene properly (weird physics bugs are apparent) 2015-01-23 14:56:02 +01:00
Level0.png Removing torches for better testing. 2014-12-15 01:03:48 +01:00
Level0.xcf skeleton runs now, only xml read/write missing 2014-11-25 13:51:25 +01:00
Level0.xml Removing torches for better testing. 2014-12-15 01:03:48 +01:00
Level1.png Added some walls to the scene properly (weird physics bugs are apparent) 2015-01-23 14:56:02 +01:00
Level1.xcf Added some walls to the scene properly (weird physics bugs are apparent) 2015-01-23 14:56:02 +01:00
Level1.xml Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. 2015-01-27 12:25:16 +01:00