38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#ifndef GL_DEBUG_DRAWER_H
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#define GL_DEBUG_DRAWER_H
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#include "LinearMath/btIDebugDraw.h"
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class GLDebugDrawer : public btIDebugDraw
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{
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int m_debugMode;
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public:
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GLDebugDrawer();
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virtual ~GLDebugDrawer();
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
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virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color);
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virtual void drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);
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virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
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virtual void reportErrorWarning(const char* warningString);
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virtual void draw3dText(const btVector3& location,const char* textString);
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virtual void setDebugMode(int debugMode);
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virtual int getDebugMode() const { return m_debugMode;}
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};
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#endif//GL_DEBUG_DRAWER_H
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