92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
|
|
#ifndef GL_DIALOG_DYNAMICS_WORLD_H
|
|
#define GL_DIALOG_DYNAMICS_WORLD_H
|
|
|
|
class btDiscreteDynamicsWorld;
|
|
class GL_DialogWindow;
|
|
class btDefaultCollisionConfiguration;
|
|
struct btDbvtBroadphase;
|
|
class btSequentialImpulseConstraintSolver;
|
|
class btCollisionDispatcher;
|
|
class btVoronoiSimplexSolver;
|
|
class btMinkowskiPenetrationDepthSolver;
|
|
class btCollisionObject;
|
|
class btTypedConstraint;
|
|
struct GL_ToggleControl;
|
|
struct GL_SliderControl;
|
|
|
|
|
|
#include "LinearMath/btAlignedObjectArray.h"
|
|
#include "LinearMath/btVector3.h"
|
|
|
|
class GL_DialogDynamicsWorld
|
|
{
|
|
|
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
|
btDbvtBroadphase* m_broadphase;
|
|
btSequentialImpulseConstraintSolver* m_constraintSolver;
|
|
btCollisionDispatcher* m_dispatcher;
|
|
btVoronoiSimplexSolver* m_simplexSolver;
|
|
btMinkowskiPenetrationDepthSolver* m_pdSolver;
|
|
|
|
btDiscreteDynamicsWorld* m_dynamicsWorld;
|
|
|
|
btCollisionObject* m_lowerBorder;
|
|
btCollisionObject* m_upperBorder;
|
|
btCollisionObject* m_leftBorder;
|
|
btCollisionObject* m_rightBorder;
|
|
|
|
btAlignedObjectArray<GL_DialogWindow*> m_dialogs;
|
|
|
|
int m_screenWidth;
|
|
int m_screenHeight;
|
|
|
|
|
|
///for picking
|
|
int m_mouseOldX;
|
|
int m_mouseOldY;
|
|
int m_mouseButtons;
|
|
///constraint for mouse picking
|
|
btTypedConstraint* m_pickConstraint;
|
|
|
|
btVector3 getRayTo(int x,int y);
|
|
|
|
public:
|
|
|
|
GL_DialogDynamicsWorld();
|
|
|
|
virtual ~GL_DialogDynamicsWorld();
|
|
|
|
virtual void setScreenSize(int width, int height);
|
|
|
|
virtual GL_DialogWindow* createDialog(int horPos,int vertPos,int dialogWidth,int dialogHeight, const char* dialogTitle );
|
|
|
|
GL_ToggleControl* createToggle(GL_DialogWindow* dialog, const char* toggleText);
|
|
|
|
GL_SliderControl* createSlider(GL_DialogWindow* dialog, const char* sliderText, btScalar initialFraction = btScalar(0.5f));
|
|
|
|
virtual void draw(btScalar timeStep);
|
|
|
|
virtual bool mouseFunc(int button, int state, int x, int y);
|
|
|
|
virtual void mouseMotionFunc(int x,int y);
|
|
|
|
};
|
|
|
|
#endif //GL_DIALOG_DYNAMICS_WORLD_H
|