87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GLUT_STUFF_H
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#define GLUT_STUFF_H
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#ifdef _WIN32//for glut.h
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#include <windows.h>
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#endif
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#else
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#ifdef _WINDOWS
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glut.h>
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#endif //_WINDOWS
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#endif //APPLE
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#ifdef _WINDOWS
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#define BT_ACTIVE_ALT VK_LMENU
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#define BT_ACTIVE_SHIFT VK_LSHIFT
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#else
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#define BT_KEY_K 'k'
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#define BT_KEY_LEFT GLUT_KEY_LEFT
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#define BT_KEY_RIGHT GLUT_KEY_RIGHT
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#define BT_KEY_UP GLUT_KEY_UP
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#define BT_KEY_DOWN GLUT_KEY_DOWN
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#define BT_KEY_F1 GLUT_KEY_F1
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#define BT_KEY_F2 GLUT_KEY_F2
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#define BT_KEY_F3 GLUT_KEY_F3
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#define BT_KEY_F4 GLUT_KEY_F4
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#define BT_KEY_F5 GLUT_KEY_F5
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#define BT_KEY_PAGEUP GLUT_KEY_PAGE_UP
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#define BT_KEY_PAGEDOWN GLUT_KEY_PAGE_DOWN
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#define BT_KEY_END GLUT_KEY_END
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#define BT_KEY_HOME GLUT_KEY_HOME
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#define BT_ACTIVE_ALT GLUT_ACTIVE_ALT
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#define BT_ACTIVE_CTRL GLUT_ACTIVE_ALT
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#define BT_ACTIVE_SHIFT GLUT_ACTIVE_SHIFT
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#endif
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#if BT_USE_FREEGLUT
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#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop()
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#endif
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class DemoApplication;
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int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp);
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#if defined(BT_USE_DOUBLE_PRECISION)
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#define btglLoadMatrix glLoadMatrixd
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#define btglMultMatrix glMultMatrixd
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#define btglColor3 glColor3d
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#define btglVertex3 glVertex3d
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#else
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#define btglLoadMatrix glLoadMatrixf
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#define btglMultMatrix glMultMatrixf
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#define btglColor3 glColor3f
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#define btglVertex3 glVertex3d
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#endif
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#endif //GLUT_STUFF_H
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