80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef _WINDOWS
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#include "Win32DemoApplication.h"
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#if 0
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void Win32DemoApplication::renderme()
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{
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}
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void Win32DemoApplication::setTexturing(bool useTexture)
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{
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}
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void Win32DemoApplication::setShadows(bool useShadows)
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{
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}
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void Win32DemoApplication::setCameraDistance(float camDist)
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{
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}
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void Win32DemoApplication::clientResetScene()
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{
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}
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#endif
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void Win32DemoApplication::updateModifierKeys()
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{
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//not yet
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}
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void Win32DemoApplication::specialKeyboard(int key, int x, int y)
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{
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(void)x;
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(void)y;
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switch (key)
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{
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case VK_LEFT : stepLeft(); break;
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case VK_RIGHT : stepRight(); break;
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case VK_UP : stepFront(); break;
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case VK_DOWN : stepBack(); break;
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// case GLUT_KEY_PAGE_UP : zoomIn(); break;
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// case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
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// case GLUT_KEY_HOME : toggleIdle(); break;
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default:
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// std::cout << "unused (special) key : " << key << std::endl;
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break;
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}
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}
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void Win32DemoApplication::swapBuffers()
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{
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}
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#endif
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