Saxum/data/levels
2015-03-08 23:13:16 +01:00
..
scripts Changed flame function to cosine to be able to rotate it properly. Also changed corresponding parameters. 2015-03-08 23:13:16 +01:00
1Backup.png Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Compositions.xml Changed flame function to cosine to be able to rotate it properly. Also changed corresponding parameters. 2015-03-08 23:13:16 +01:00
heightmapLvl0.png Restructured directory tree. 2015-02-14 09:49:29 +01:00
heightmapLvl1.png Added torches for the switches plus added the hint to the scene 2015-03-04 17:08:53 +01:00
heightmapLvl1.xcf Added the loading screen to the data plus replaced switch-torches with braziers 2015-03-06 15:19:28 +01:00
heightmapLvl02.png Restructured directory tree. 2015-02-14 09:49:29 +01:00
Level0.png Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0.xcf Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0.xml Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0Backup.png Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0Backup.xml Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level1.png Added torches to the scene 2015-03-06 16:44:24 +01:00
Level1.xcf Added torches to the scene 2015-03-06 16:44:24 +01:00
Level1.xml Merging level.cc und level.hh. 2015-03-06 17:49:21 +01:00
Level1Backup.png Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Level1Backup.xml Added torches to the scene 2015-03-06 16:44:24 +01:00