Saxum/data/shader
2015-03-01 18:19:19 +01:00
..
depth_cube.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth_cube.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
flame.fsh Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
flame.gsh Added another two render calls to further increase the number of vertices of the flame. 2015-03-01 18:19:19 +01:00
flame.vsh Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
phong.fsh Mix borders of directional shadow maps. 2015-02-28 15:10:14 +01:00
phong.vsh Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00