Saxum/data/levels/scripts/openSecondDoor3.lua

55 lines
1.8 KiB
Lua

local global = require( "global" )
if(global.triggeredOpenSecondDoor3 == nil) then
global.triggeredOpenSecondDoor3 = false
end
if(global.triggeredOpenSecondDoor3Undo == nil) then
global.triggeredOpenSecondDoor3Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor3 == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(global.openSecondDoorCounter == nil) then
global.openSecondDoorCounter = 0
end
if(global.openSecondDoorCounter == 2) then
global.openSecondDoorCounter = global.openSecondDoorCounter + 1
end
global.triggeredOpenSecondDoor3 = true
if(global.triggeredOpenSecondDoor1 == true and global.triggeredOpenSecondDoor2 == true and global.triggeredOpenSecondDoor3 == true and global.triggeredOpenSecondDoor4 == true) then
global.triggeredOpenSecondDoor3Undo = false
end
local xPos = -6.5
local yPos = 25.0
local zPos = 26.5
level:preloadLightPosition(xPos, yPos, zPos)
level:addLightByParameters(0.2, 0.9, 0.0, 4.0, -2.5, 1.3, 2.3)
print("openSecondDoor3")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor3Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
level:deleteFourLights()
global.triggeredOpenSecondDoor3Undo = true
print("openSecondDoor3Undo")
end
end