Saxum/data/levels/scripts/sunStart.lua
2015-03-06 16:19:57 +01:00

20 lines
486 B
Lua

local global = require( "global" )
if(global.triggeredSunStart == nil) then
global.triggeredSunStart = false
end
function trigger(objectToChange)
if(global.triggeredSunStart == false) then
if(not level) then
print("No level found in Lua!")
return
end
local time = os.clock()
global.sunStartTime = time
global.triggeredSunStart = true
level:activateEndgame()
print("sunStart")
end
end