toytracer/hittable.h

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#ifndef HITTABLE_H
#define HITTABLE_H
#include <memory>
#include "ray.h"
#include "material.h"
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#include "aabb.h"
class Material;
struct hit_record {
Point3 p;
Vec3 normal;
std::shared_ptr<Material> mat_ptr;
double t;
double u;
double v;
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bool front_face;
inline void set_face_normal(const Ray& r, const Vec3& outward_normal) {
front_face = dot(r.direction(), outward_normal) < 0;
normal = front_face ? outward_normal : -outward_normal;
}
};
class Hittable {
public:
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virtual bool hit(const Ray &r, double tmin, double tmax, hit_record &rec) const = 0;
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virtual bool bounding_box(double t0, double t1, Aabb& output_box) const = 0;
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};
#endif // HITTABLE_H