Moving hittable_list methods to cpp file.
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2
Makefile
2
Makefile
@ -3,7 +3,7 @@ CXX = g++
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CXXFLAGS = -std=c++20 -Wall -Wextra -Wno-unused-parameter -march=native -O3 -flto -fopenmp
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DEPS = util.h vec3.h color.h ray.h camera.h hittable.h hittable_list.h sphere.h material.h lodepng.h moving_sphere.h bvh.h aabb.h texture.h aarect.h
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OBJ = main.o material.o vec3.o lodepng.o sphere.o moving_sphere.o bvh.o aarect.o
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OBJ = main.o material.o vec3.o lodepng.o sphere.o moving_sphere.o bvh.o aarect.o hittable_list.o
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TARGET = toytracer
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35
hittable_list.cpp
Normal file
35
hittable_list.cpp
Normal file
@ -0,0 +1,35 @@
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#include "hittable_list.h"
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bool Hittable_list::hit(const Ray &r, double tmin, double tmax, hit_record &rec) const {
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hit_record temp_rec;
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bool hit_anything = false;
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auto closest_so_far = tmax;
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for (const auto& object : objects) {
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if (object->hit(r, tmin, closest_so_far, temp_rec)) {
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hit_anything = true;
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closest_so_far = temp_rec.t;
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rec = temp_rec;
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}
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}
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return hit_anything;
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}
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bool Hittable_list::bounding_box(double t0, double t1, Aabb& output_box) const {
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if (objects.empty()) return false;
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Aabb temp_box;
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bool first_box = true;
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for (const auto& object : objects) {
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if (!object->bounding_box(t0, t1, temp_box)) return false;
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output_box = first_box ? temp_box : surrounding_box(output_box, temp_box);
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first_box = false;
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}
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return true;
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}
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Bvh_node Hittable_list::generate_bvh(double t0, double t1) {
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return Bvh_node(objects, 0, objects.size(), t0, t1);
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}
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@ -4,59 +4,24 @@
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#include <memory>
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#include <vector>
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#include "hittable.h"
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#include "bvh.h"
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#include "hittable.h"
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class Hittable_list : public Hittable {
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public:
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Hittable_list() {}
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Hittable_list(std::shared_ptr<Hittable> object) { add(object); }
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public:
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Hittable_list() {}
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Hittable_list(std::shared_ptr<Hittable> object) { add(object); }
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void clear() { objects.clear(); }
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void add(std::shared_ptr<Hittable> object) { objects.push_back(object); }
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void clear() { objects.clear(); }
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void add(std::shared_ptr<Hittable> object) { objects.push_back(object); }
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virtual bool hit(const Ray &r, double tmin, double tmax, hit_record &rec) const;
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bool bounding_box(double t0, double t1, Aabb& output_box) const;
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virtual bool hit(const Ray& r, double tmin, double tmax, hit_record& rec) const;
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bool bounding_box(double t0, double t1, Aabb& output_box) const;
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Bvh_node generate_bvh(double t0, double t1);
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private:
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std::vector<std::shared_ptr<Hittable>> objects;
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Bvh_node generate_bvh(double t0, double t1);
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private:
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std::vector<std::shared_ptr<Hittable>> objects;
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};
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bool Hittable_list::hit(const Ray &r, double tmin, double tmax, hit_record &rec) const {
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hit_record temp_rec;
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bool hit_anything = false;
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auto closest_so_far = tmax;
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for (const auto& object : objects) {
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if (object->hit(r, tmin, closest_so_far, temp_rec)) {
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hit_anything = true;
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closest_so_far = temp_rec.t;
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rec = temp_rec;
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}
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}
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return hit_anything;
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}
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bool Hittable_list::bounding_box(double t0, double t1, Aabb& output_box) const {
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if (objects.empty()) return false;
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Aabb temp_box;
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bool first_box = true;
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for (const auto& object : objects) {
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if (!object->bounding_box(t0, t1, temp_box)) return false;
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output_box = first_box ? temp_box : surrounding_box(output_box, temp_box);
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first_box = false;
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}
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return true;
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}
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Bvh_node Hittable_list::generate_bvh(double t0, double t1) {
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return Bvh_node(objects, 0, objects.size(), t0, t1);
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}
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#endif // HITTABLE_LIST_H
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