Add camera class and sampling.

This commit is contained in:
Faerbit 2020-06-04 00:39:14 +02:00
parent 881141a912
commit be4e32755a
5 changed files with 76 additions and 19 deletions

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@ -2,7 +2,7 @@ CXX = g++
CXXFLAGS = -Wall -Wextra -O2 -std=c++14
DEPS = util.h vec3.h color.h ray.h hittable.h hittable_list.h sphere.h
DEPS = util.h vec3.h color.h ray.h camera.h hittable.h hittable_list.h sphere.h
OBJ = wtracer.o
TARGET = wtracer

31
camera.h Normal file
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@ -0,0 +1,31 @@
#ifndef CAMERA_H
#define CAMERA_H
#include "vec3.h"
class Camera {
public:
Camera() {
auto aspect_ratio = 16.0 / 9.0;
auto viewport_height = 2.0;
auto viewport_width = aspect_ratio * viewport_height;
auto focal_length = 1.0;
origin = Point3(0, 0, 0);
horizontal = Vec3(viewport_width, 0.0, 0.0);
vertical = Vec3(0.0, viewport_height, 0.0);
lower_left_corner = origin - horizontal / 2 - vertical / 2 - Vec3(0, 0, focal_length);
}
Ray get_ray(double u, double v) const {
return Ray(origin, lower_left_corner + u * horizontal + v * vertical - origin);
}
private:
Point3 origin;
Point3 lower_left_corner;
Vec3 horizontal;
Vec3 vertical;
};
#endif // CAMERA_H

18
color.h
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@ -4,11 +4,21 @@
#include <iostream>
#include "vec3.h"
#include "util.h"
void write_color(std::ostream &out, Color pixel_color) {
out << static_cast<int>(255.999 * pixel_color.x()) << " "
<< static_cast<int>(255.999 * pixel_color.y()) << " "
<< static_cast<int>(255.999 * pixel_color.z()) << "\n";
void write_color(std::ostream &out, Color pixel_color, int sample_per_pixel) {
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
auto scale = 1.0 / sample_per_pixel;
r *= scale;
g *= scale;
b *= scale;
out << static_cast<int>(256 * clamp(r, 0.0, 0.999)) << " "
<< static_cast<int>(256 * clamp(g, 0.0, 0.999)) << " "
<< static_cast<int>(256 * clamp(b, 0.0, 0.999)) << "\n";
}
#endif // COLOR_H

17
util.h
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@ -2,6 +2,7 @@
#define UTIL_H
#include <limits>
#include <random>
const double infinity = std::numeric_limits<double>::infinity();
const double pi = 3.1415926535897932385;
@ -10,4 +11,20 @@ inline double degrees_to_radians(double degrees) {
return degrees * pi / 180;
}
inline double random_double() {
static std::uniform_real_distribution<double> distribution(0.0, 1.0);
static std::mt19937 generator;
return distribution(generator);
}
inline double random_double(double min, double max) {
return min + (max-min) * random_double();
}
inline double clamp(double x, double min, double max) {
if (x < min) return min;
if (x > max) return max;
return x;
}
#endif // UTIL_H

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@ -7,6 +7,7 @@
#include "hittable_list.h"
#include "sphere.h"
#include "camera.h"
Color ray_color(const Ray& r, const Hittable& world) {
hit_record rec;
@ -21,31 +22,29 @@ Color ray_color(const Ray& r, const Hittable& world) {
int main() {
const auto aspect_ratio = 16.0 / 9.0;
const int image_width = 1280;
//const int image_width = 384;
const int image_height = static_cast<int>(image_width / aspect_ratio);
const int samples_per_pixel = 100;
std::cout << "P3\n" << image_width << " " << image_height << "\n255\n";
auto viewport_height = 2.0;
auto viewport_width = aspect_ratio * viewport_height;
auto focal_length = 1.0;
auto origin = Point3(0, 0, 0);
auto horizontal = Vec3(viewport_width, 0, 0);
auto vertical = Vec3(0, viewport_height, 0);
auto lower_left_corner = origin - horizontal/2 - vertical/2 - Vec3(0, 0, focal_length);
Hittable_list world;
world.add(std::make_shared<Sphere>(Point3(0, 0, -1), 0.5));
world.add(std::make_shared<Sphere>(Point3(0, -100.5, -1), 100));
Camera cam;
for (int j = image_height - 1; j >= 0; --j) {
std::cerr << "\rScanlines remaining: " << j << " " << std::flush;
for (int i = 0; i < image_width; ++i) {
auto u = double(i) / (image_width - 1);
auto v = double(j) / (image_height - 1);
Ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin);
Color pixel_color = ray_color(r, world);
write_color(std::cout, pixel_color);
Color pixel_color(0, 0, 0);
for (int s = 0; s<samples_per_pixel; ++s) {
auto u = double(i + random_double()) / (image_width - 1);
auto v = double(j + random_double()) / (image_height - 1);
Ray r = cam.get_ray(u, v);
pixel_color += ray_color(r, world);
}
write_color(std::cout, pixel_color, samples_per_pixel);
}
}
std::cerr << "\nDone.\n";