Initial commit.
This commit is contained in:
commit
c1019143de
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
*.o
|
||||
wtracer
|
||||
image.ppm
|
24
Makefile
Normal file
24
Makefile
Normal file
@ -0,0 +1,24 @@
|
||||
CXX = g++
|
||||
|
||||
CXXFLAGS = -Wall -Wextra -O2 -std=c++14
|
||||
|
||||
DEPS = vec3.h color.h
|
||||
OBJ = wtracer.o
|
||||
|
||||
TARGET = wtracer
|
||||
|
||||
all: $(TARGET) run
|
||||
|
||||
run:
|
||||
./wtracer > image.ppm
|
||||
eog image.ppm
|
||||
|
||||
%.o: %.cpp $(DEPS)
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
$(TARGET): $(OBJ)
|
||||
$(CXX) $(CXXFLAGS) -o $@ $^
|
||||
|
||||
clean:
|
||||
$(RM) $(TARGET) $(OBJ) image.ppm
|
||||
|
14
color.h
Normal file
14
color.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef COLOR_H
|
||||
#define COLOR_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "vec3.h"
|
||||
|
||||
void write_color(std::ostream &out, Color pixel_color) {
|
||||
out << static_cast<int>(255.999 * pixel_color.x()) << " "
|
||||
<< static_cast<int>(255.999 * pixel_color.y()) << " "
|
||||
<< static_cast<int>(255.999 * pixel_color.z()) << "\n";
|
||||
}
|
||||
|
||||
#endif // COLOR_H
|
105
vec3.h
Normal file
105
vec3.h
Normal file
@ -0,0 +1,105 @@
|
||||
#ifndef VEC3_H
|
||||
#define VEC3_H
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
class Vec3 {
|
||||
public:
|
||||
Vec3() : e{0, 0, 0} {}
|
||||
Vec3(double e0, double e1, double e2) : e{e0, e1, e2} {}
|
||||
double x() const { return e[0]; }
|
||||
double y() const { return e[1]; }
|
||||
double z() const { return e[2]; }
|
||||
|
||||
Vec3 operator-() const { return Vec3(-e[0], -e[1], -e[2]); }
|
||||
double operator[](int i) const { return e[i]; }
|
||||
double& operator[](int i) { return e[i]; }
|
||||
|
||||
Vec3& operator+=(const Vec3& v) {
|
||||
e[0] += v.e[0];
|
||||
e[1] += v.e[1];
|
||||
e[2] += v.e[2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator*=(const double t) {
|
||||
e[0] *= t;
|
||||
e[1] *= t;
|
||||
e[2] *= t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator/=(const double t) { return *this *= 1 / t; }
|
||||
|
||||
double length() const { return std::sqrt(length_squared()); }
|
||||
|
||||
double length_squared() const {
|
||||
return e[0] * e[0] + e[1] * e[1] + e[2] * e[2];
|
||||
}
|
||||
|
||||
private:
|
||||
double e[3];
|
||||
|
||||
friend std::ostream& operator<<(std::ostream&, const Vec3&);
|
||||
friend Vec3 operator+(const Vec3&, const Vec3&);
|
||||
friend Vec3 operator-(const Vec3&, const Vec3&);
|
||||
friend Vec3 operator*(const Vec3&, const Vec3&);
|
||||
friend Vec3 operator*(double, const Vec3&);
|
||||
friend Vec3 operator*(const Vec3&, double);
|
||||
friend Vec3 operator/(const Vec3&, double);
|
||||
friend double dot(const Vec3&, const Vec3&);
|
||||
friend Vec3 cross(const Vec3&, const Vec3&);
|
||||
friend Vec3 unit_vector(const Vec3);
|
||||
};
|
||||
|
||||
using Point3 = Vec3;
|
||||
using Color = Vec3;
|
||||
|
||||
// Vec3 utility functions
|
||||
|
||||
inline std::ostream& operator<<(std::ostream& out, const Vec3& v) {
|
||||
return out << v.e[0] << " " << v.e[1] << " " << v.e[2];
|
||||
}
|
||||
|
||||
inline Vec3 operator+(const Vec3& u, const Vec3& v) {
|
||||
return Vec3(u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2]);
|
||||
}
|
||||
|
||||
inline Vec3 operator-(const Vec3& u, const Vec3& v) {
|
||||
return Vec3(u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2]);
|
||||
}
|
||||
|
||||
inline Vec3 operator*(const Vec3& u, const Vec3& v) {
|
||||
return Vec3(u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2]);
|
||||
}
|
||||
|
||||
inline Vec3 operator*(double t, const Vec3& v) {
|
||||
return Vec3(t * v.e[0], t * v.e[1], t * v.e[2]);
|
||||
}
|
||||
|
||||
inline Vec3 operator*(const Vec3& v, double t) {
|
||||
return Vec3(t * v.e[0], t * v.e[1], t * v.e[2]);
|
||||
}
|
||||
|
||||
inline Vec3 operator/(const Vec3& v, double t) {
|
||||
return (1/t) * v;
|
||||
}
|
||||
|
||||
inline double dot(const Vec3 &u, const Vec3& v) {
|
||||
return u.e[0] * v.e[0]
|
||||
+ u.e[1] * v.e[1]
|
||||
+ u.e[2] * v.e[1];
|
||||
}
|
||||
|
||||
inline Vec3 cross(const Vec3 &u, const Vec3& v) {
|
||||
return Vec3(u.e[1] * v.e[2] - u.e[2] * v.e[1],
|
||||
u.e[2] * v.e[0] - u.e[0] * v.e[2],
|
||||
u.e[0] * v.e[1] - u.e[1] * v.e[0]);
|
||||
}
|
||||
|
||||
inline Vec3 unit_vector(Vec3 v) {
|
||||
return v / v.length();
|
||||
}
|
||||
|
||||
#endif // VEC3_H
|
22
wtracer.cpp
Normal file
22
wtracer.cpp
Normal file
@ -0,0 +1,22 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "color.h"
|
||||
#include "vec3.h"
|
||||
|
||||
int main() {
|
||||
const int image_width = 256;
|
||||
const int image_height = 256;
|
||||
|
||||
std::cout << "P3\n" << image_width << " " << image_height << "\n255\n";
|
||||
|
||||
for (int j = image_height - 1; j >= 0; --j) {
|
||||
std::cerr << "\rScanlines remaining: " << j << " " << std::flush;
|
||||
for (int i = 0; i < image_width; ++i) {
|
||||
Color pixel_color(double(i) / (image_width - 1),
|
||||
double(j) / (image_height - 1),
|
||||
0.25);
|
||||
write_color(std::cout, pixel_color);
|
||||
}
|
||||
}
|
||||
std::cerr << "\nDone.\n";
|
||||
}
|
Loading…
Reference in New Issue
Block a user