Use tiles and queue of them for rendering.

This commit is contained in:
Faerbit 2020-06-07 21:04:04 +02:00
parent 415a2122b4
commit d2ce61e208

View File

@ -1,11 +1,14 @@
#include <iostream>
#include <iomanip>
#include <atomic>
#include <memory>
#include <cstdio>
#define LODEPNG_NO_COMPILE_DECODER
#include "lodepng.h"
#include <boost/lockfree/queue.hpp>
#ifdef _OPENMP
#include <omp.h>
#endif
@ -36,11 +39,9 @@ Color ray_color(const Ray& r, const Hittable& world, int depth) {
return (1.0 - t) * Color(1.0, 1.0, 1.0) + t * Color(0.5, 0.7, 1.0);
}
Hittable_list setup_random_scene() {
Hittable_list setup_random_scene(const int sph_i) {
Hittable_list world;
const int sph_i = 3;
auto ground_material = std::make_shared<Lambertian>(Color(0.5, 0.5, 0.5));
world.add(std::make_shared<Sphere>(Point3(0, -1000, 0), 1000, ground_material));
for (int a = -sph_i; a<sph_i; a++) {
@ -50,7 +51,7 @@ Hittable_list setup_random_scene() {
if ((center - Point3(4, 0.2, 0)).length() > 0.9) {
std::shared_ptr<Material> sphere_material;
if (choose_mat < 0.8) {
if (choose_mat < 0.7) {
// diffuse
auto albedo = Color::random() * Color::random();
sphere_material = std::make_shared<Lambertian>(albedo);
@ -92,6 +93,13 @@ struct render_params {
Camera& cam;
};
struct render_tile {
int start_x;
int start_y;
int end_x;
int end_y;
};
void split_line(const int& line_length, int& start, int& end) {
#ifdef _OPENMP
const int line_length_thread = static_cast<int>(line_length/omp_get_num_threads());
@ -103,15 +111,17 @@ void split_line(const int& line_length, int& start, int& end) {
#endif
}
void render(const render_params& params, std::vector<Color>& image) {
int line_start, line_end;
split_line(params.image_width, line_start, line_end);
for (int i = params.image_height-1; i>=0; --i) {
#ifdef _OPENMP
if (omp_get_thread_num() == 0)
#endif
std::cerr << "\rScanline remaining: " << std::setw(4) << i << std::flush;
for (int j = line_start; j<line_end; ++j) {
void render(boost::lockfree::queue<render_tile>& queue,
std::atomic<int>& queue_counter,
const render_params& params, std::vector<Color>& image) {
render_tile rt;
while (queue.pop(rt)) {
--queue_counter;
int qc = queue_counter;
printf("\rTiles remaining: %4d", qc);
std::cout << std::flush;
for (int i = rt.start_x; i<rt.end_x; ++i) {
for (int j = rt.start_y; j<rt.end_y; ++j) {
Color pixel_color(0, 0, 0);
for (int s = 0; s<params.samples_per_pixel; ++s) {
auto u = double(j + random_double(-0.5, 0.5)) / (params.image_width - 1);
@ -123,18 +133,29 @@ void render(const render_params& params, std::vector<Color>& image) {
}
}
}
}
int main() {
const auto aspect_ratio = 16.0 / 9.0;
//const int image_width = 1920;
//const int image_width = 1280;
//const int image_width = 768;
const int image_width = 384;
const int image_height = static_cast<int>(image_width / aspect_ratio);
//const int samples_per_pixel = 2000;
//const int samples_per_pixel = 1000;
const int samples_per_pixel = 400;
const int max_depth = 50;
auto world = setup_random_scene();
//const int tile_size = 128;
const int tile_size = 64;
const int sph_i = 3;
//const int sph_i = 5;
//const int sph_i = 7;
//const int sph_i = 11;
auto world = setup_random_scene(sph_i);
Point3 lookfrom(13, 2, 3);
Point3 lookat(0, 0, 0);
@ -153,11 +174,27 @@ int main() {
cam,
};
std::atomic<int> queue_counter;
boost::lockfree::queue<render_tile> queue(0);
for (int i = 0; i<std::ceil(double(image_height)/double(tile_size)); i++) {
for (int j = 0; j<std::ceil(double(image_width)/double(tile_size)); j++) {
render_tile rt = {
i*tile_size,
j*tile_size,
std::min((i+1)*tile_size, image_height),
std::min((j+1)*tile_size, image_width)
};
queue.push(rt);
++queue_counter;
}
}
std::vector<Color> image(image_width * image_height);
#pragma omp parallel
{
render(params, image);
render(queue, queue_counter, params, image);
}
std::cerr << "\nAssembling image.\n";