Add random scene.

This commit is contained in:
Faerbit 2020-06-07 01:02:11 +02:00
parent e6e61b635b
commit f8a7934a03

View File

@ -28,6 +28,53 @@ Color ray_color(const Ray& r, const Hittable& world, int depth) {
return (1.0 - t) * Color(1.0, 1.0, 1.0) + t * Color(0.5, 0.7, 1.0); return (1.0 - t) * Color(1.0, 1.0, 1.0) + t * Color(0.5, 0.7, 1.0);
} }
Hittable_list setup_random_scene() {
Hittable_list world;
const int sph_i = 3;
auto ground_material = std::make_shared<Lambertian>(Color(0.5, 0.5, 0.5));
world.add(std::make_shared<Sphere>(Point3(0, -1000, 0), 1000, ground_material));
for (int a = -sph_i; a<sph_i; a++) {
for (int b = -sph_i; b<sph_i; b++) {
auto choose_mat = random_double();
Point3 center(a + 0.9 * (11/sph_i) * random_double(), 0.2, b + 0.9 * (11/sph_i) * random_double());
if ((center - Point3(4, 0.2, 0)).length() > 0.9) {
std::shared_ptr<Material> sphere_material;
if (choose_mat < 0.8) {
// diffuse
auto albedo = Color::random() * Color::random();
sphere_material = std::make_shared<Lambertian>(albedo);
world.add(std::make_shared<Sphere>(center, 0.2, sphere_material));
} else if (choose_mat < 0.95) {
// metal
auto albedo = Color::random(0.5, 1);
auto fuzz = random_double(0, 0.5);
sphere_material = std::make_shared<Metal>(albedo, fuzz);
world.add(std::make_shared<Sphere>(center, 0.2, sphere_material));
} else {
// glass
sphere_material = std::make_shared<Dielectric>(1.45);
world.add(std::make_shared<Sphere>(center, 0.2, sphere_material));
}
}
}
}
auto material1 = std::make_shared<Dielectric>(1.45);
world.add(std::make_shared<Sphere>(Point3(0, 1, 0), 1.0, material1));
auto material2 = std::make_shared<Lambertian>(Color(0.4, 0.2, 0.1));
world.add(std::make_shared<Sphere>(Point3(-4, 1, 0), 1.0, material2));
auto material3 = std::make_shared<Metal>(Color(0.7, 0.6, 0.5), 0.0);
world.add(std::make_shared<Sphere>(Point3(4, 1, 0), 1.0, material3));
return world;
}
int main() { int main() {
const auto aspect_ratio = 16.0 / 9.0; const auto aspect_ratio = 16.0 / 9.0;
//const int image_width = 1280; //const int image_width = 1280;
@ -38,24 +85,13 @@ int main() {
const int samples_per_pixel = 400; const int samples_per_pixel = 400;
const int max_depth = 50; const int max_depth = 50;
std::cout << "P3\n" << image_width << " " << image_height << "\n255\n"; auto world = setup_random_scene();
Hittable_list world; Point3 lookfrom(13, 2, 3);
Point3 lookat(0, 0, 0);
world.add(std::make_shared<Sphere>(Point3(0, 0, -1), 0.5, std::make_shared<Lambertian>(Color(0.1, 0.2, 0.5))));
world.add(std::make_shared<Sphere>(Point3(0, -100.5, -1), 100, std::make_shared<Lambertian>(Color(0.8, 0.8, 0.0))));
world.add(std::make_shared<Sphere>(Point3(1, 0, -1), 0.5, std::make_shared<Metal>(Color(0.8, 0.6, 0.2), 0.0)));
world.add(std::make_shared<Sphere>(Point3(-1, 0, -1), 0.5, std::make_shared<Dielectric>(1.45)));
world.add(std::make_shared<Sphere>(Point3(-1, 0, -1), -0.45, std::make_shared<Dielectric>(1.45)));
Point3 lookfrom(3, 3, 2);
Point3 lookat(0, 0, -1);
Vec3 vup(0, 1, 0); Vec3 vup(0, 1, 0);
auto dist_to_focus = (lookfrom - lookat).length(); auto dist_to_focus = (lookfrom - lookat).length();
auto aperture = 2.0; auto aperture = 0.1;
Camera cam(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus); Camera cam(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus);
@ -76,6 +112,8 @@ int main() {
} }
} }
std::cerr << "\nWriting file.\n"; std::cerr << "\nWriting file.\n";
std::cout << "P3\n" << image_width << " " << image_height << "\n255\n";
for (int j = image_height - 1; j >= 0; --j) { for (int j = image_height - 1; j >= 0; --j) {
for (int i = 0; i < image_width; ++i) { for (int i = 0; i < image_width; ++i) {
write_color(std::cout, image[i*image_height+j], samples_per_pixel); write_color(std::cout, image[i*image_height+j], samples_per_pixel);