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af86494d89
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4
Makefile
4
Makefile
@ -2,8 +2,8 @@ CXX = g++
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CXXFLAGS = -std=c++20 -Wall -Wextra -Wno-unused-parameter -march=native -O3 -flto -fopenmp
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DEPS = util.h vec3.h color.h ray.h camera.h hittable.h hittable_list.h sphere.h material.h lodepng.h moving_sphere.h bvh.h aabb.h texture.h
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OBJ = main.o material.o vec3.o lodepng.o sphere.o moving_sphere.o bvh.o
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DEPS = util.h vec3.h color.h ray.h camera.h hittable.h hittable_list.h sphere.h material.h lodepng.h moving_sphere.h bvh.h aabb.h texture.h aarect.h
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OBJ = main.o material.o vec3.o lodepng.o sphere.o moving_sphere.o bvh.o aarect.o
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TARGET = toytracer
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79
aarect.cpp
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79
aarect.cpp
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@ -0,0 +1,79 @@
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#include "aarect.h"
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bool Xy_rect::bounding_box(double t0, double t1, Aabb& output_box) const {
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output_box = Aabb(Point3(x0, y0, k - 0.0001), Point3(x1, y1, k + 0.0001));
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return true;
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}
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bool Xz_rect::bounding_box(double t0, double t1, Aabb& output_box) const {
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output_box = Aabb(Point3(x0, k - 0.0001, z0), Point3(x1, k + 0.0001, z1));
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return true;
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}
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bool Yz_rect::bounding_box(double t0, double t1, Aabb& output_box) const {
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output_box = Aabb(Point3(k - 0.0001, y0, z0), Point3(k + 0.0001, y1, z1));
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return true;
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}
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bool Xy_rect::hit(const Ray& r, double t0, double t1, hit_record& rec) const {
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auto t = (k - r.origin().z()) / r.direction().z();
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if (t < t0 || t > t1)
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return false;
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auto x = r.origin().x() + t * r.direction().x();
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auto y = r.origin().y() + t * r.direction().y();
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if (x < x0 || x > x1 || y < y0 || y > y1)
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return false;
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rec.u = (x - x0) / (x1 - x0);
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rec.v = (y - y0) / (y1 - y0);
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rec.t = t;
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auto outward_normal = Vec3(0, 0, 1);
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rec.set_face_normal(r, outward_normal);
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rec.mat_ptr = mat_ptr;
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rec.p = r.at(t);
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return true;
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}
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bool Xz_rect::hit(const Ray& r, double t0, double t1, hit_record& rec) const {
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auto t = (k - r.origin().y()) / r.direction().y();
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if (t < t0 || t > t1)
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return false;
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auto x = r.origin().x() + t * r.direction().x();
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auto z = r.origin().z() + t * r.direction().z();
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if (x < x0 || x > x1 || z < z0 || z > z1)
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return false;
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rec.u = (x - x0) / (x1 - x0);
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rec.v = (z - z0) / (z1 - z0);
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rec.t = t;
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auto outward_normal = Vec3(0, 1, 0);
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rec.set_face_normal(r, outward_normal);
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rec.mat_ptr = mat_ptr;
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rec.p = r.at(t);
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return true;
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}
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bool Yz_rect::hit(const Ray& r, double t0, double t1, hit_record& rec) const {
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auto t = (k - r.origin().x()) / r.direction().x();
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if (t < t0 || t > t1)
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return false;
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auto y = r.origin().y() + t * r.direction().y();
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auto z = r.origin().z() + t * r.direction().z();
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if (y < y0 || y > y1 || z < z0 || z > z1)
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return false;
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rec.u = (y - y0) / (y1 - y0);
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rec.v = (z - z0) / (z1 - z0);
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rec.t = t;
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auto outward_normal = Vec3(1, 0, 0);
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rec.set_face_normal(r, outward_normal);
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rec.mat_ptr = mat_ptr;
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rec.p = r.at(t);
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return true;
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}
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55
aarect.h
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55
aarect.h
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@ -0,0 +1,55 @@
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#ifndef AARECT_H
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#define AARECT_H
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#include "hittable.h"
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#include "material.h"
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class Xy_rect : public Hittable {
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public:
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Xy_rect() {}
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Xy_rect(double x0_, double x1_, double y0_, double y1_, double k_, std::shared_ptr<Material> mat)
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: x0(x0_), x1(x1_), y0(y0_), y1(y1_), k(k_), mat_ptr(mat) {}
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virtual bool hit(const Ray& r, double t0, double t1, hit_record& rec) const;
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virtual bool bounding_box(double t0, double t1, Aabb& output_box) const;
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private:
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double x0, x1, y0, y1, k;
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std::shared_ptr<Material> mat_ptr;
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};
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class Xz_rect : public Hittable {
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public:
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Xz_rect() {}
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Xz_rect(double x0_, double x1_, double z0_, double z1_, double k_, std::shared_ptr<Material> mat)
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: x0(x0_), x1(x1_), z0(z0_), z1(z1_), k(k_), mat_ptr(mat) {}
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virtual bool hit(const Ray& r, double t0, double t1, hit_record& rec) const;
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virtual bool bounding_box(double t0, double t1, Aabb& output_box) const;
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private:
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double x0, x1, z0, z1, k;
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std::shared_ptr<Material> mat_ptr;
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};
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class Yz_rect : public Hittable {
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public:
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Yz_rect() {}
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Yz_rect(double y0_, double y1_, double z0_, double z1_, double k_, std::shared_ptr<Material> mat)
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: y0(y0_), y1(y1_), z0(z0_), z1(z1_), k(k_), mat_ptr(mat) {}
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virtual bool hit(const Ray& r, double t0, double t1, hit_record& rec) const;
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virtual bool bounding_box(double t0, double t1, Aabb& output_box) const;
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private:
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double y0, y1, z0, z1, k;
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std::shared_ptr<Material> mat_ptr;
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};
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#endif // AARECT_H
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20
hittable.h
20
hittable.h
@ -30,4 +30,24 @@ public:
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virtual bool bounding_box(double t0, double t1, Aabb& output_box) const = 0;
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};
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class Flip_face : public Hittable {
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public:
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Flip_face(std::shared_ptr<Hittable> p) : ptr(p) {}
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virtual bool hit(const Ray &r, double tmin, double tmax, hit_record &rec) const {
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if (!ptr->hit(r, tmin, tmax, rec))
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return false;
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rec.front_face = !rec.front_face;
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return true;
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}
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virtual bool bounding_box(double t0, double t1, Aabb& output_box) const {
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return ptr->bounding_box(t0, t1, output_box);
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}
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private:
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std::shared_ptr<Hittable> ptr;
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};
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#endif // HITTABLE_H
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119
main.cpp
119
main.cpp
@ -3,6 +3,7 @@
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#include <atomic>
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#include <memory>
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#include <cstdio>
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#include <utility>
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#define LODEPNG_NO_COMPILE_DECODER
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#include "lodepng.h"
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@ -17,26 +18,33 @@
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#include "sphere.h"
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#include "moving_sphere.h"
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#include "camera.h"
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#include "aarect.h"
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Color ray_color(const Ray& r, const Hittable& world, int depth) {
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Color ray_color(const Ray& r, const Color& background, const Hittable& world, int depth) {
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hit_record rec;
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if (depth <= 0)
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return Color(0, 0, 0);
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if (world.hit(r, 0.001, infinity, rec)) {
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Ray scattered;
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Color attenuation;
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if (rec.mat_ptr->scatter(r, rec, attenuation, scattered))
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return attenuation * ray_color(scattered, world, depth - 1);
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return Color(0, 0, 0);
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}
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Vec3 unit_direction = unit_vector(r.direction());
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if (!world.hit(r, 0.001, infinity, rec))
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return background;
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Ray scattered;
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Color attenuation;
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Color emitted = rec.mat_ptr->emitted(rec.u, rec.v, rec.p);
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if (!rec.mat_ptr->scatter(r, rec, attenuation, scattered))
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return emitted;
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return emitted + attenuation * ray_color(scattered, background, world, depth - 1);
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// fading background
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/*Vec3 unit_direction = unit_vector(r.direction());
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auto t = 0.5 * (unit_direction.y() + 1.0);
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return (1.0 - t) * Color(1.0, 1.0, 1.0) + t * Color(0.5, 0.7, 1.0);
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return (1.0 - t) * Color(1.0, 1.0, 1.0) + t * Color(0.5, 0.7, 1.0);*/
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}
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Bvh_node setup_random_scene(const int sph_i) {
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std::pair<Bvh_node, Camera> setup_random_scene(const int sph_i, const double aspect_ratio) {
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Hittable_list world;
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//auto ground_material = std::make_shared<Lambertian>(std::make_shared<Solid_color>(Color(0.5, 0.5, 0.5)));
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@ -90,7 +98,17 @@ Bvh_node setup_random_scene(const int sph_i) {
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auto material3 = std::make_shared<Metal>(Color(0.7, 0.6, 0.5), 0.0);
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world.add(std::make_shared<Sphere>(Point3(4, 1, 0), 1.0, material3));
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return world.generate_bvh(0, 1);
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Point3 lookfrom(13, 2, 3);
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Point3 lookat(0, 0, 0);
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Vec3 vup(0, 1, 0);
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auto dist_to_focus = (lookfrom - lookat).length();
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//auto dist_to_focus = 10;
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auto aperture = 0.1;
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auto vfov = 20;
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Camera cam(lookfrom, lookat, vup, vfov, aspect_ratio, aperture, dist_to_focus, 0.0, 1.0);
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return std::make_pair(world.generate_bvh(0, 1), cam);
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}
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Hittable_list two_spheres() {
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@ -109,6 +127,54 @@ Hittable_list two_spheres() {
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return objects;
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}
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Hittable_list simple_light() {
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Hittable_list objects;
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auto checker = std::make_shared<Checker_texture>(
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std::make_shared<Solid_color>(0.2, 0.3, 0.1),
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std::make_shared<Solid_color>(0.9, 0.9, 0.9)
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);
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auto material = std::make_shared<Lambertian>(checker);
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objects.add(std::make_shared<Sphere>(Point3(0, -1000, 0), 1000, material));
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objects.add(std::make_shared<Sphere>(Point3(0, 2, 0), 2, material));
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auto difflight = std::make_shared<Diffuse_light>(std::make_shared<Solid_color>(4, 4, 4));
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objects.add(std::make_shared<Sphere>(Point3(0, 7, 0), 2, difflight));
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objects.add(std::make_shared<Xy_rect>(3, 5, 1, 3, -2, difflight));
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return objects;
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}
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std::pair<Hittable_list, Camera> cornell_box(const double aspect_ratio) {
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Hittable_list objects;
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auto red = std::make_shared<Lambertian>(std::make_shared<Solid_color>(0.65, 0.05, 0.05));
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auto white = std::make_shared<Lambertian>(std::make_shared<Solid_color>(0.73, 0.73, 0.73));
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auto green = std::make_shared<Lambertian>(std::make_shared<Solid_color>(0.12, 0.45, 0.15));
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auto light = std::make_shared<Diffuse_light>(std::make_shared<Solid_color>(15, 15, 15));
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objects.add(std::make_shared<Flip_face>(std::make_shared<Yz_rect>( 0, 555, 0, 555, 555, green)));
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objects.add(std::make_shared<Yz_rect>( 0, 555, 0, 555, 0, red ));
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objects.add(std::make_shared<Xz_rect>(213, 343, 227, 332, 554, light));
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objects.add(std::make_shared<Flip_face>(std::make_shared<Xz_rect>( 0, 555, 0, 555, 0, white)));
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objects.add(std::make_shared<Xz_rect>( 0, 555, 0, 555, 555, white));
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objects.add(std::make_shared<Flip_face>(std::make_shared<Xy_rect>( 0, 555, 0, 555, 555, white)));
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Point3 lookfrom(278, 278, -800);
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Point3 lookat(278, 278, 0);
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Vec3 vup(0, 1, 0);
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//auto dist_to_focus = (lookfrom - lookat).length();
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auto dist_to_focus = 10;
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auto aperture = 0.0;
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auto vfov = 40;
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Camera cam(lookfrom, lookat, vup, vfov, aspect_ratio, aperture, dist_to_focus, 0.0, 1.0);
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return std::make_pair(objects, cam);
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}
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struct render_tile {
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int start_x;
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int start_y;
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@ -123,9 +189,12 @@ int main() {
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const int image_width = 768;
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//const int image_width = 384;
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const int image_height = static_cast<int>(image_width / aspect_ratio);
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//const int samples_per_pixel = 10000;
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//const int samples_per_pixel = 5000;
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//const int samples_per_pixel = 2000;
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//const int samples_per_pixel = 1000;
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const int samples_per_pixel = 400;
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const int samples_per_pixel = 1000;
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//const int samples_per_pixel = 400;
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//const int samples_per_pixel = 50;
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const int max_depth = 50;
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const int tile_size = 128;
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@ -133,21 +202,15 @@ int main() {
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//const int sph_i = 3;
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//const int sph_i = 5;
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const int sph_i = 7;
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//const int sph_i = 7;
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//const int sph_i = 11;
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auto world = setup_random_scene(sph_i);
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//auto world = two_spheres();
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//auto [world, camera] = setup_random_scene(sph_i, aspect_ratio);
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//auto [world, camera] = two_spheres(aspect_ratio);
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//auto [world, camera] = simple_light(aspect_ratio);
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auto [world, camera] = cornell_box(aspect_ratio);
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Point3 lookfrom(13, 2, 3);
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Point3 lookat(0, 0, 0);
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Vec3 vup(0, 1, 0);
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//auto dist_to_focus = (lookfrom - lookat).length();
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auto dist_to_focus = 10;
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auto aperture = 0.1;
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//auto aperture = 0.0;
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Camera cam(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus, 0.0, 1.0);
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const Color background(0, 0, 0);
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std::atomic<int> queue_counter;
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boost::lockfree::queue<render_tile> queue(0);
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@ -181,8 +244,8 @@ int main() {
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for (int s = 0; s<samples_per_pixel; ++s) {
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auto u = double(j + random_double(-0.5, 0.5)) / (image_width - 1);
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auto v = double(i + random_double(-0.5, 0.5)) / (image_height - 1);
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Ray r = cam.get_ray(u, v);
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pixel_color += ray_color(r, world, max_depth);
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Ray r = camera.get_ray(u, v);
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pixel_color += ray_color(r, background, world, max_depth);
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}
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image[i*image_width+j] = pixel_color;
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}
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15
material.h
15
material.h
@ -10,6 +10,7 @@ struct hit_record;
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class Material {
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public:
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virtual bool scatter(const Ray& r_in, const hit_record& rec, Color& attenuation, Ray& scattered) const = 0;
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virtual Color emitted(double u, double v, const Point3& p) const { return Color(0, 0, 0); }
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};
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class Lambertian : public Material {
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@ -42,4 +43,18 @@ private:
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double ref_idx;
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};
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class Diffuse_light : public Material {
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public:
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Diffuse_light(std::shared_ptr<Texture> a) : emit(a) {}
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virtual bool scatter(const Ray& r_in, const hit_record& rec, Color& attenuation, Ray& scattered) const {
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return false;
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}
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virtual Color emitted(double u, double v, const Point3& p) const { return emit->value(u, v, p); }
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private:
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std::shared_ptr<Texture> emit;
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};
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#endif // MATERIAL_H
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|
Loading…
Reference in New Issue
Block a user