#include "hittable_list.h" bool Hittable_list::hit(const Ray &r, double tmin, double tmax, hit_record &rec) const { hit_record temp_rec; bool hit_anything = false; auto closest_so_far = tmax; for (const auto& object : objects) { if (object->hit(r, tmin, closest_so_far, temp_rec)) { hit_anything = true; closest_so_far = temp_rec.t; rec = temp_rec; } } return hit_anything; } bool Hittable_list::bounding_box(double t0, double t1, Aabb& output_box) const { if (objects.empty()) return false; Aabb temp_box; bool first_box = true; for (const auto& object : objects) { if (!object->bounding_box(t0, t1, temp_box)) return false; output_box = first_box ? temp_box : surrounding_box(output_box, temp_box); first_box = false; } return true; } Bvh_node Hittable_list::generate_bvh(double t0, double t1) { return Bvh_node(objects, 0, objects.size(), t0, t1); }