#include "aarect.h" bool Xy_rect::bounding_box(double t0, double t1, Aabb& output_box) const { output_box = Aabb(Point3(x0, y0, k - 0.0001), Point3(x1, y1, k + 0.0001)); return true; } bool Xz_rect::bounding_box(double t0, double t1, Aabb& output_box) const { output_box = Aabb(Point3(x0, k - 0.0001, z0), Point3(x1, k + 0.0001, z1)); return true; } bool Yz_rect::bounding_box(double t0, double t1, Aabb& output_box) const { output_box = Aabb(Point3(k - 0.0001, y0, z0), Point3(k + 0.0001, y1, z1)); return true; } bool Xy_rect::hit(const Ray& r, double t0, double t1, hit_record& rec) const { auto t = (k - r.origin().z()) / r.direction().z(); if (t < t0 || t > t1) return false; auto x = r.origin().x() + t * r.direction().x(); auto y = r.origin().y() + t * r.direction().y(); if (x < x0 || x > x1 || y < y0 || y > y1) return false; rec.u = (x - x0) / (x1 - x0); rec.v = (y - y0) / (y1 - y0); rec.t = t; auto outward_normal = Vec3(0, 0, 1); rec.set_face_normal(r, outward_normal); rec.mat_ptr = mat_ptr; rec.p = r.at(t); return true; } bool Xz_rect::hit(const Ray& r, double t0, double t1, hit_record& rec) const { auto t = (k - r.origin().y()) / r.direction().y(); if (t < t0 || t > t1) return false; auto x = r.origin().x() + t * r.direction().x(); auto z = r.origin().z() + t * r.direction().z(); if (x < x0 || x > x1 || z < z0 || z > z1) return false; rec.u = (x - x0) / (x1 - x0); rec.v = (z - z0) / (z1 - z0); rec.t = t; auto outward_normal = Vec3(0, 1, 0); rec.set_face_normal(r, outward_normal); rec.mat_ptr = mat_ptr; rec.p = r.at(t); return true; } bool Yz_rect::hit(const Ray& r, double t0, double t1, hit_record& rec) const { auto t = (k - r.origin().x()) / r.direction().x(); if (t < t0 || t > t1) return false; auto y = r.origin().y() + t * r.direction().y(); auto z = r.origin().z() + t * r.direction().z(); if (y < y0 || y > y1 || z < z0 || z > z1) return false; rec.u = (y - y0) / (y1 - y0); rec.v = (z - z0) / (z1 - z0); rec.t = t; auto outward_normal = Vec3(1, 0, 0); rec.set_face_normal(r, outward_normal); rec.mat_ptr = mat_ptr; rec.p = r.at(t); return true; }