toytracer/material.h
2020-06-13 22:01:52 +02:00

61 lines
1.5 KiB
C++

#ifndef MATERIAL_H
#define MATERIAL_H
#include "hittable.h"
#include "vec3.h"
#include "texture.h"
struct hit_record;
class Material {
public:
virtual bool scatter(const Ray& r_in, const hit_record& rec, Color& attenuation, Ray& scattered) const = 0;
virtual Color emitted(double u, double v, const Point3& p) const { return Color(0, 0, 0); }
};
class Lambertian : public Material {
public:
Lambertian(std::shared_ptr<Texture> a) : albedo(a) {}
virtual bool scatter(const Ray& r_in, const hit_record& rec, Color& attenuation, Ray& scattered) const;
private:
std::shared_ptr<Texture> albedo;
};
class Metal : public Material {
public:
Metal(const Color& a, double f) : albedo(a), fuzz(f < 1 ? f : 1) {}
virtual bool scatter(const Ray& r_in, const hit_record& rec, Color& attenuation, Ray& scattered) const;
private:
Color albedo;
double fuzz;
};
double schlick(double cosine, double ref_idx);
class Dielectric : public Material {
public:
Dielectric(double ri) : ref_idx(ri) {}
virtual bool scatter(const Ray& r_in, const hit_record& rec, Color& attenuation, Ray& scattered) const;
private:
double ref_idx;
};
class Diffuse_light : public Material {
public:
Diffuse_light(std::shared_ptr<Texture> a) : emit(a) {}
virtual bool scatter(const Ray& r_in, const hit_record& rec, Color& attenuation, Ray& scattered) const {
return false;
}
virtual Color emitted(double u, double v, const Point3& p) const { return emit->value(u, v, p); }
private:
std::shared_ptr<Texture> emit;
};
#endif // MATERIAL_H