toytracer/wtracer.cpp
2020-06-03 23:29:29 +02:00

61 lines
2.0 KiB
C++

#include <iostream>
#include <cmath>
#include "color.h"
#include "vec3.h"
#include "ray.h"
double hit_sphere(const Point3& center, double radius, const Ray& r) {
Vec3 oc = r.origin() - center;
auto a = r.direction().length_squared();
auto half_b = dot(oc, r.direction());
auto c = oc.length_squared() - radius * radius;
auto disciminant = half_b*half_b - a*c;
if (disciminant < 0) {
return -1.0;
} else {
return (-half_b - std::sqrt(disciminant)) / a;
}
}
Color ray_color(const Ray& r) {
auto sphere_center = Point3(0, 0, -1);
auto t = hit_sphere(sphere_center, 0.5, r);
if (t > 0.0) {
Vec3 n = unit_vector(r.at(t) - sphere_center);
return 0.5 * Color(n.x()+1, n.y()+1, n.z()+1);
}
Vec3 unit_direction = unit_vector(r.direction());
t = 0.5 * (unit_direction.y() + 1.0);
return (1.0 - t) * Color(1.0, 1.0, 1.0) + t * Color(0.5, 0.7, 1.0);
}
int main() {
const auto aspect_ratio = 16.0 / 9.0;
const int image_width = 1280;
const int image_height = static_cast<int>(image_width / aspect_ratio);
std::cout << "P3\n" << image_width << " " << image_height << "\n255\n";
auto viewport_height = 2.0;
auto viewport_width = aspect_ratio * viewport_height;
auto focal_length = 1.0;
auto origin = Point3(0, 0, 0);
auto horizontal = Vec3(viewport_width, 0, 0);
auto vertical = Vec3(0, viewport_height, 0);
auto lower_left_corner = origin - horizontal/2 - vertical/2 - Vec3(0, 0, focal_length);
for (int j = image_height - 1; j >= 0; --j) {
std::cerr << "\rScanlines remaining: " << j << " " << std::flush;
for (int i = 0; i < image_width; ++i) {
auto u = double(i) / (image_width - 1);
auto v = double(j) / (image_height - 1);
Ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin);
Color pixel_color = ray_color(r);
write_color(std::cout, pixel_color);
}
}
std::cerr << "\nDone.\n";
}