.gitignore
|
Rename project.
|
2020-06-07 21:47:27 +02:00 |
aabb.h
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
bvh.cpp
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
bvh.h
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
camera.h
|
Added motion blur spheres.
|
2020-06-07 22:25:43 +02:00 |
color.h
|
Output images as png.
|
2020-06-07 03:28:59 +02:00 |
hittable_list.h
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
hittable.h
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
lodepng.cpp
|
Output images as png.
|
2020-06-07 03:28:59 +02:00 |
lodepng.h
|
Output images as png.
|
2020-06-07 03:28:59 +02:00 |
main.cpp
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
Makefile
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
material.cpp
|
Added motion blur spheres.
|
2020-06-07 22:25:43 +02:00 |
material.h
|
Adding dielectric material.
|
2020-06-07 00:03:25 +02:00 |
moving_sphere.cpp
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
moving_sphere.h
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
ray.h
|
Added motion blur spheres.
|
2020-06-07 22:25:43 +02:00 |
sphere.h
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
util.h
|
Implement BVH.
|
2020-06-08 23:37:10 +02:00 |
vec3.cpp
|
Add depth of field to camera.
|
2020-06-07 00:32:31 +02:00 |
vec3.h
|
Add depth of field to camera.
|
2020-06-07 00:32:31 +02:00 |