Saxum/extern/bullet/Extras/sph/fluids.vcproj

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2014-10-24 09:42:47 +00:00
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="fluids"
ProjectGUID="{F9F0795D-4C39-41F4-9381-25C616D69FB2}"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="common;fluids;marching;sphere_scan;marching_tris"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glee_2008d.lib"
OutputFile="$(OutDir)/fluids_debug.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;C:\Program Files\NVIDIA Corporation\Cg\lib&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/cgdemo.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="fluids;common;marching;sphere_scan;marching_tris;&quot;$(CUDA_INC_PATH)&quot;;../../Glut"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/fluids.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="../../Glut"
IgnoreDefaultLibraryNames="libcmtd.lib"
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="0"
EnableCOMDATFolding="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="fluids"
>
<File
RelativePath=".\fluids\fluid.cpp"
>
</File>
<File
RelativePath=".\fluids\fluid.h"
>
</File>
<File
RelativePath=".\fluids\fluid_system.cpp"
>
</File>
<File
RelativePath=".\fluids\fluid_system.h"
>
</File>
</Filter>
<Filter
Name="common"
>
<File
RelativePath=".\common\common_defs.h"
>
</File>
<File
RelativePath=".\common\geomx.cpp"
>
</File>
<File
RelativePath=".\common\geomx.h"
>
</File>
<File
RelativePath=".\common\gl_helper.cpp"
>
</File>
<File
RelativePath=".\common\gl_helper.h"
>
</File>
<File
RelativePath=".\common\image.cpp"
>
</File>
<File
RelativePath=".\common\image.h"
>
</File>
<File
RelativePath=".\common\matrix-inline.h"
>
</File>
<File
RelativePath=".\common\matrix.cci"
>
</File>
<File
RelativePath=".\common\matrix.cpp"
>
</File>
<File
RelativePath=".\common\matrix.h"
>
</File>
<File
RelativePath=".\common\mdebug.cpp"
>
</File>
<File
RelativePath=".\common\mdebug.h"
>
</File>
<File
RelativePath=".\common\mtime.cpp"
>
</File>
<File
RelativePath=".\common\mtime.h"
>
</File>
<File
RelativePath=".\common\point_set.cpp"
>
</File>
<File
RelativePath=".\common\point_set.h"
>
</File>
<File
RelativePath=".\common\vector-inline.h"
>
</File>
<File
RelativePath=".\common\vector.cci"
>
</File>
<File
RelativePath=".\common\vector.cpp"
>
</File>
<File
RelativePath=".\common\vector.h"
>
</File>
</Filter>
<File
RelativePath=".\common\GLee.c"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>