Saxum/data/levels/scripts/openSecondDoor1.lua

49 lines
1.6 KiB
Lua
Raw Normal View History

local global = require( "global" )
if(global.triggeredOpenSecondDoor1 == nil) then
global.triggeredOpenSecondDoor1 = false
end
if(global.triggeredOpenSecondDoor1Undo == nil) then
global.triggeredOpenSecondDoor1Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor1 == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(global.openSecondDoorCounter == nil) then
global.openSecondDoorCounter = 0
end
if(global.openSecondDoorCounter == 0) then
global.openSecondDoorCounter = global.openSecondDoorCounter + 1
end
global.triggeredOpenSecondDoor1 = true
if(global.triggeredOpenSecondDoor1 == true and global.triggeredOpenSecondDoor2 == true and global.triggeredOpenSecondDoor3 == true and global.triggeredOpenSecondDoor4 == true) then
global.triggeredOpenSecondDoor1Undo = false
end
print("openSecondDoor1")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor1Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor1Undo = true
print("openSecondDoor1Undo")
end
end