Saxum/object.hh

29 lines
754 B
C++
Raw Normal View History

2014-10-20 17:09:19 +00:00
#ifndef OBJECT_HH_INCLUDED
#define OBJECT_HH_INCLUDED
#include "entity.hh"
#include "model.hh"
2014-10-22 22:13:09 +00:00
#include "texture.hh"
#include "shader.hh"
2014-10-22 22:13:09 +00:00
#include <string>
2014-10-20 17:09:19 +00:00
#include <ACGL/Math/Math.hh>
2014-10-22 22:13:09 +00:00
#include <ACGL/OpenGL/Managers.hh>
#include <ACGL/OpenGL/Objects.hh>
2014-10-20 17:09:19 +00:00
2014-10-31 09:38:06 +00:00
class Object : public Entity {
2014-10-20 17:09:19 +00:00
public:
2014-10-22 22:13:09 +00:00
Object(Model model, Texture texture, glm::vec3 position, glm::vec3 rotation,
glm::vec3 velocity, glm::vec3 angularVelocity, Shader shader);
Object();
2014-10-20 17:09:19 +00:00
~Object();
2014-10-22 22:13:09 +00:00
void render();
2014-10-20 17:09:19 +00:00
private:
2014-10-22 22:13:09 +00:00
ACGL::OpenGL::SharedVertexArrayObject model;
ACGL::OpenGL::SharedTexture2D texture;
2014-10-20 17:09:19 +00:00
glm::vec3 velocity;
glm::vec3 angularVelocity;
2014-10-22 22:13:09 +00:00
ACGL::OpenGL::SharedShaderProgram shader;
2014-10-20 17:09:19 +00:00
};
#endif