Saxum/game/keyboardState.hh

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2015-03-12 18:14:14 +00:00
#pragma once
struct KeyboardState {
bool wPressed;
bool aPressed;
bool sPressed;
bool dPressed;
bool kPressed;
bool lPressed;
bool f1Pressed;
bool f2Pressed;
bool f3Pressed;
bool f4Pressed;
};