Saxum/game/keyboardState.hh
2015-03-12 19:14:14 +01:00

15 lines
234 B
C++

#pragma once
struct KeyboardState {
bool wPressed;
bool aPressed;
bool sPressed;
bool dPressed;
bool kPressed;
bool lPressed;
bool f1Pressed;
bool f2Pressed;
bool f3Pressed;
bool f4Pressed;
};