Saxum/data/levels/Compositions.xml

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<!-- Rotations around the three axes are given in degrees.
The objects are first rotated around the z-, then y- and then x-axis. -->
<!-- Marble: Do not change!(except for mass)-->
<composition>
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<typeID>20</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>marbleSmooth.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>8.0</mass>
</object>
</composition>
<!-- Block -->
<composition>
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<typeID>40</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
<yOffset>1.0</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>15.0</mass>
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</object>
</composition>
<!-- Column -->
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<composition>
<typeID>60</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
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<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>1.1</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>10.0</mass>
</object>
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</composition>
<!-- Torch with Lightsource -->
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<composition>
<typeID>80</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>torch.obj</modelPath>
<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>0.0</mass>
</object>
<light>
<xOffset>0.0</xOffset>
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<yOffset>2</yOffset>
<zOffset>0.0</zOffset>
<rColour>1.0</rColour>
<gColour>1.0</gColour>
<bColour>1.0</bColour>
<intensity>4.0</intensity>
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<flameOffset>0.5</flameOffset>
</light>
</composition>
<!-- Lightsource -->
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<composition>
<typeID>85</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
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<light>
<xOffset>0.0</xOffset>
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<yOffset>1.0</yOffset>
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<zOffset>0.0</zOffset>
<rColour>1.0</rColour>
<gColour>1.0</gColour>
<bColour>1.0</bColour>
<intensity>4.0</intensity>
</light>
</composition>
<!-- Block on 2 Pillars -->
<composition>
<typeID>100</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>2.1</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>10.0</mass>
</object>
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<object>
<modelPath>column.obj</modelPath>
<xOffset>3.0</xOffset>
<yOffset>2.1</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>10.0</mass>
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</object>
<object>
<modelPath>block.obj</modelPath>
<xOffset>1.5</xOffset>
<yOffset>4.2</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>15.0</mass>
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</object>
</composition>
<!-- Switch -->
<composition>
<typeID>120</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
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<modelPath>switchInner.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.5</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>0.5</mass>
</object>
<object>
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<modelPath>switchOuter.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>-1</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>1.0</mass>
</object>
<object>
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<modelPath>switchOuterBox</modelPath>
<xOffset>0.0</xOffset>
<yOffset>-1</yOffset>
<zOffset>1.105</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>0.0</mass>
</object>
<object>
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<modelPath>switchOuterBox</modelPath>
<xOffset>0.0</xOffset>
<yOffset>-1</yOffset>
<zOffset>-1.105</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>0.0</mass>
</object>
<object>
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<modelPath>switchOuterBox</modelPath>
<xOffset>1.105</xOffset>
<yOffset>-1</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>0.0</mass>
</object>
<object>
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<modelPath>switchOuterBox</modelPath>
<xOffset>-1.105</xOffset>
<yOffset>-1</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>0.0</mass>
</object>
<object>
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<modelPath>switchOuterBox</modelPath>
<xOffset>0.0</xOffset>
<yOffset>-2.105</yOffset>
<zOffset>0.0</zOffset>
<xRot>90.0</xRot>
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<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.0</scale>
<mass>0.0</mass>
</object>
</composition>
<!-- Bridge Block -->
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<composition>
<typeID>140</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
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<object>
<modelPath>block.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>20.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
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<scale>1.5</scale>
<mass>0.0</mass>
</object>
</composition>
<!-- Rotated Bridge Block -->
<composition>
<typeID>141</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>block.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>20.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
</composition>
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<!-- Bridge Block on Pillar-->
<composition>
<typeID>160</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>block.obj</modelPath>
<xOffset>0.0</xOffset>
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<yOffset>20.0</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
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<scale>1.5</scale>
<mass>0.0</mass>
</object>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>18.0</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
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<scale>1.5</scale>
<mass>0.0</mass>
</object>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>15.0</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
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<scale>1.5</scale>
<mass>0.0</mass>
</object>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>12.0</yOffset>
<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
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<scale>1.5</scale>
<mass>0.0</mass>
</object>
</composition>
<!-- Rotated Bridge Block on Pillar-->
<composition>
<typeID>161</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>block.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>20.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>18.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>15.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>12.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
</composition>
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<!-- Wall -->
<composition>
<typeID>180</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>simpleWall.obj</modelPath>
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<xOffset>0.0</xOffset>
<yOffset>25.0</yOffset>
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<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.48</scale>
<mass>0.0</mass>
</object>
</composition>
<!-- Rotated Wall (90 degrees)-->
<composition>
<typeID>181</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>simpleWall.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>25.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.48</scale>
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<mass>0.0</mass>
</object>
</composition>
<!-- Light Block -->
<composition>
<typeID>200</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
<yOffset>5.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
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<mass>1.0</mass>
</object>
</composition>
<!-- Gate -->
<composition>
<typeID>220</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>gate.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>25.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>100.0</mass>
</object>
</composition>
<!-- Rotated Gate -->
<composition>
<typeID>221</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>gate.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>25.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>90.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
</composition>
<!-- Block for Switch -->
<composition>
<typeID>240</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>movableBlock.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>5.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>1.0</mass>
</object>
</composition>
<!-- Available physicTypes are Player, Box, Button, TriangleMesh and None(no physics).
dampningL should be below 1, objects that can not move are enabled by setting their mass to 0. -->
<!-- Do not change the radius, it has to match the .obj -->
<objectData>
<modelPath>marbleSmooth.obj</modelPath>
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<texturePath>marbleTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.5</diffuseFactor>
<specularFactor>0.5</specularFactor>
<shininess>3.0</shininess>
<physicType>Player</physicType>
<radius>1.0</radius>
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<dampningL>0.15 </dampningL>
<dampningA>0.7</dampningA>
<renderable>true</renderable>
</objectData>
<!-- Do not change width height or length, they have to match the .obj -->
<objectData>
<modelPath>block.obj</modelPath>
<texturePath>blockTexture_small.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>Box</physicType>
<width>4</width>
<height>1.88</height>
<length>1.99</length>
<dampningL>0.8</dampningL>
<dampningA>0.9</dampningA>
<renderable>true</renderable>
</objectData>
<objectData>
<modelPath>column.obj</modelPath>
<texturePath>columnTexture2.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>0.8</dampningL>
<dampningA>0.9</dampningA>
<renderable>true</renderable>
</objectData>
<objectData>
<modelPath>torch.obj</modelPath>
<texturePath>torchTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.3</diffuseFactor>
<specularFactor>0.7</specularFactor>
<shininess>10.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>0.8</dampningL>
<dampningA>0.9</dampningA>
<renderable>true</renderable>
</objectData>
<!-- Do not change width height or length, they have to match the .obj -->
<objectData>
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<modelPath>switchInner.obj</modelPath>
<texturePath>switchInnerTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>Button</physicType>
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<width>1.8</width>
<height>1</height>
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<length>1.8</length>
<dampningL>0.5</dampningL>
<dampningA>1.0</dampningA>
<renderable>true</renderable>
</objectData>
<!-- Do not change width height or length, they have to match the .obj -->
<objectData>
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<modelPath>switchOuterBox</modelPath>
<physicType>Box</physicType>
<width>2.54</width>
<height>2.54</height>
<length>0.33</length>
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
<renderable>false</renderable>
</objectData>
<objectData>
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<modelPath>switchOuter.obj</modelPath>
<texturePath>switchOuterTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>None</physicType>
<renderable>true</renderable>
</objectData>
<!-- lengh may not be exact -->
<objectData>
<modelPath>simpleWall.obj</modelPath>
<texturePath>simpleWallTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>Box</physicType>
<width>1.2</width>
<height>6</height>
<length>6</length>
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
<renderable>true</renderable>
</objectData>
<objectData>
<modelPath>gate.obj</modelPath>
<texturePath>gateTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>Box</physicType>
<width>1.2</width>
<height>6</height>
<length>6</length>
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
<renderable>true</renderable>
</objectData>
<objectData>
<modelPath>movableBlock.obj</modelPath>
<texturePath>movableBlockTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>Box</physicType>
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<width>1.56</width>
<height>1.56</height>
<length>1.56</length>
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
<renderable>true</renderable>
</objectData>