Saxum/entity.hh

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#ifndef ENTITY_HH_INCLUDED
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#define ENTITY_HH_INCLUDED
#include <ACGL/Math/Math.hh>
class Entity {
public:
Entity(glm::vec3 position, glm::vec3 rotation);
Entity();
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~Entity();
void setPosition(glm::vec3 positon);
void setRotation(glm::vec3 rotation);
glm::vec3 getPosition();
glm::vec3 getRotation();
private:
glm::vec3 position;
glm::vec3 rotation;
};
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#endif