Removed unused code.

This commit is contained in:
Faerbit 2015-02-28 13:51:22 +01:00
parent 0489fc81fa
commit 0887ff5f46

View File

@ -82,7 +82,6 @@ float samplePointShadow(samplerCubeShadow shadowMap, vec3 lightDirection) {
float compValue = 0.5*(-A*length(lightDirection) + B)/length(lightDirection) + 0.5;
float bias = 0.001*tan(acos(clamp(dot(vNormal, -directionalLightVector), 0.0, 1.0)));
bias = clamp(bias, 0.0, 0.01);
//return texture(shadowMap, vec4(lightDirection , length(lightDirection)/farPlane - bias));
return texture(shadowMap, vec4(lightDirection , compValue - bias));
}